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Author Topic: MUD programming  (Read 3108 times)

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Offline YttriumOx

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Re: MUD programming
« on: February 12, 2003, 06:47:26 PM »
I don't know of any decent MUD servers for Amiga I'm afraid.  I saw one once that had potential, but I don't remember what it was called and I do remember that when I looked into it, it made me shudder with dread at the idea of (necessary) customizations.
I'd strongly advise against running a MUD on your personal machine though - they tend to be pretty intensive on the system - especially if you've got a reasonably large world with lots of wandering mobs.
If you really want to do one on the Amiga, you've got three options:
1 - write one from scratch and hook it into a telnet server
2 - write one from scratch including it's own transport
3 - port one from somewhere else.  If you go this route, I may be willing to help with porting one of the Diku family since that's my preferred MUD system.

Regards,
Ben de Waal.