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Author Topic: NatAmi 68070 design draft  (Read 36974 times)

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Offline Britelite

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Re: NatAmi 68070 design draft
« on: June 26, 2008, 09:05:05 AM »
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tiffers wrote:
So it's compatible, faster, more featured, and planned on being very affordable. How many people out there do you think would get one? How many people bought C64DTVs?


C64DTV's were sold for something like $20 as full product, with 20-30 games included. I bet a similar amiga-in-a-joystick would sell like hotcakes with a similar price. But somehow I doubt the Natami can reach that price. And a $100 bare board, even if cheap by amiga standards, isn't nearly as tempting as a fully working product and wouldn't get the masses to buy one.
 

Offline Britelite

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Re: NatAmi 68070 design draft
« Reply #1 on: June 27, 2008, 07:05:49 AM »
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CodeSmith wrote:
I agree that no existing software makes use of the new features, but again I point you at the C64.  There's a very cool game called "metal dust", that won't run on a stock C64 - it requires a SuperCPU expansion that was released after CBM went under. The SuperCPU is an accelerator that adds a new, partially incompatible CPU (undocumented opcodes don't work and it's not cycle exact) to a C64, so it's a significant hardware change.  People will write new software for an old platform.


Considering that Metal Dust is probably the ONLY scpu-game in the past 10 years, I hardly find that example encouraging for Natami project.

Oh, and SCPU has been a dead platform for ages anyway...