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Author Topic: WinUAE v1.0 released  (Read 2739 times)

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Offline SystemTopic starter

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WinUAE v1.0 released
« on: April 18, 2005, 04:43:57 AM »
WinUAE 1.0 (17.04.2005) WIP changelog
======================================================

Bug fixes:

- Fullscreen resolution reset if selected display mode's
  height was larger than width


- Sprite emulation improvements (Battle Squadron missing high
  score character and Bubba'n'Stix background mountains)
- Directory filesystem file/directory datestamp modification
  if file/directory's protection flags or comment was modified
  (broke in 0.9.92)
- Picasso96 RAM autoconfig area memory size error (16M or
  larger was always marked as 8M)
- proper AmigaForever ROM path autodetection
- AMOS filesystem freeze (workaround only, proper fix unknown)
- Kickstart 1.2 was not autodetected (wrong CRC32)
- improved JIT direct access memory area allocation (fixes JIT
  direct mode problems with some Pentium 4 or NForce 3/4 boards)
- In some cases all priority-levels were changed to "Above Normal"
- bsdsocket crash fix
- Fixed swapped audio channels
- Picasso96 compatibility problem with Directory Opus 4.12
- Random crash fixed while using external drive sounds or while
  loading new configuration on the fly
- Emulation fixes (Shinobi, Double Dragon 2.., broke in 0.9.91)

New features:

- Catweasel Windows driver support, MK1/MK3/MK4 supported
  (MK4 direct floppy support and Amiga mouse support coming later)
- Nero Burning ROM ASPI is automatically used if Nero is installed
  (better compatibility than Adaptec ASPI)
- Arcadia (Amiga 500 based Arcade system) game support
- Disk swapper-panel improved (path edit box and history added)
- bsdsocket emulation does not ask for internet connection if
  requested address is localhost
- Emulation improvements (some Digital's demos, demo Tenebra partially
  fixed, game Sci-fi graphics corruption, Battle Squadron highscores,
  Bubba'n'Stix background etc..)
- Sound sample ripper
- Improved debugger

and more..

http://www.winuae.net