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Author Topic: ProTracker II revealed  (Read 8988 times)

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Offline System

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Re: ProTracker II revealed
« on: December 03, 2003, 11:51:36 AM »
I'd be more impressed if they were using a decent (i.e. standard) GUI toolkit instead of that hideous gradient-infested purple-and-silver monster.

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Offline System

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Re: ProTracker II revealed
« Reply #1 on: December 03, 2003, 02:29:10 PM »
Let it be known that Skins Suck (tm). They reduce the usability of applications by radically changing their interfaces, making them undocumentable and unintuitive for modest or novice use.

If you want something that only a geek can use, then fine. But ProTracker is more "art" (music!) than "computer programmer with a masters degree with honours and 25 years experience in algorithmic noise generation".

MUI or death. That's why it's part of MorphOS. You can easily abstract Windows MFC and MUI using the same techniques and get a GUI that works practically everywhere.

To those who think I'm harsh: I do *NOT* reward people with compliments just because they did some "minor works", if don't think it's good. It would be shallow to jump around and shout "WAHEYY!! IT'S GREAT!!!" when I don't think it is. There is a place for encouragement of work, and there is a difference between that and encouraging bad work. I prefer
not to tell people they did a good job if I don't think they did. Is that harsh? No, it's REALISTIC.

I like ProTracker, but I always hated the interface. The fonts used on that "default" skin are unreadable, there is too much clutter, and not enough information can be compared between modes (since the GUI will remove one section and display another.. I like editing my samples *AND* seeing the main GUI tracker window).

OctaMED kicked ProTracker's ass for that when they moved to a GadTools GUI. Shame it was GadTools :(

That ProTracker GUI also looks pretty "fullscreen"
to me - is it actually windowed, or does it really open a whole new screen? How do you do that on Windows, I'm curious. Hiding the desktop would be frowned upon, I hope it's windowed.

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Offline System

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Re: ProTracker II revealed
« Reply #2 on: December 03, 2003, 07:08:54 PM »
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3-4 years ago you whined about how LAME and awfull mui is/was and now you hype it up like a pig???


I'm sure I most certainly did not. All of my favourite apps were MUI, all of the decent browsers were MUI, and having used it for coding in the last 3-4 years, I wouldn't use any other GUI toolkit.

You must be thinking of some other cat.

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Re: ProTracker II revealed
« Reply #3 on: December 03, 2003, 07:13:45 PM »
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Skins are a matter of opinion. For instance, I find Octamed really awkward to use, whereas I feel at home with ProTracker.


I prefer to live in the 21st Century with all the modern conveniences that 21st Century user interface advances have brought me.

If I wanted to live in 1985 and reminisce and nostalgise about stuff like fixed-size user interfaces, skinning, "demo fonts" that look "cool", 4x4 pixel torus spinning around making me get a migraine, I would live in 1985 and do all those things.

But it's nearly 2004. You can use MUI for Protracker, and override all the layout yourself using subclassing. Skins without the crap.

Lempkee: I think I may have remembered just now - I do remember hating MagicWB with a passion, and the horrible blue and flesh colour scheme. MUI should have dropped it years ago, and it's a shame it took MorphOS to do it. We're still looking at XEN buttons and designed ordered-dither gradients everywhere, and a pink marker, though, even today.

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Re: ProTracker II revealed
« Reply #4 on: December 04, 2003, 12:34:47 AM »
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Poster: Neko Date: 2003/12/3 14:29:10

Let it be known that Skins Suck (tm). They reduce the usability of applications by radically changing their interfaces, making them undocumentable and unintuitive for modest or novice use.


Propellerheads Reason springs to mind as one of the most intuitive interfaces i've ever used, and it's hardly a "standard UI".