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Author Topic: Magic Engine for AmigaOS?  (Read 6392 times)

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Offline System

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Re: Magic Engine for AmigaOS?
« on: November 04, 2002, 09:03:34 PM »
Heh - this is funny. I have had a working (fully, except for sound) working Magic Engine-for-PPC on my harddisk for probably as long as three years.

I've never actually released it for a couple of reasons:
- It crashed with a certain regularity. Could be because of bug in Cyberstorm/233 board, or because of bug in David's code.
- It didn't have sound yet.
- Programming the PPC is a bitch, just no fun at all.

I didn't realize anybody except me knew what PC-Engine was, otherwise this might have existed years earlier...
 

Offline System

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Re: Magic Engine for AmigaOS?
« Reply #1 on: November 04, 2002, 09:05:23 PM »
You can play Ys 1..3 on your Amiga without any problem whatsoever, using fMSX Amiga. And if you are using the MSX version you can even get English (community-translated) versions.

Damn, I'm doing it again. After doing nothing but lurking for two years my second post is about fMSX Amiga ;-)
 

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Re: Magic Engine for AmigaOS?
« Reply #2 on: November 05, 2002, 02:34:32 PM »
I would love to see this for AmigaOS4. :)

With regard  to Katakis, Manfred Trenz (Who also did the c64 Denaris port together with Andreas Eschner) created an excellent clone called Enforcer for the good old c64, worth checking out IMO!

If only we could bring these guys, including Chris Huelsbeck back together again, and develop for AmigaDE and AmigaOS4, that would certainly make my day.

I am still hoping for a good 2D turrican clone for the AmigaDE, and I would love to see Turrican3D for AmigaOS4 systems as well.