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Author Topic: Amiga Demoscene Archive  (Read 3715 times)

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Re: Goodby To Cool Demos Re: Amiga Demoscene Archive
« on: June 19, 2002, 09:18:50 PM »
Sprites? Sprites? Sprites? Well, if you really think it is faster nowadays to have a copper-like processing unit right next to the RAMDAC that can decode instructions and change the place from which data is feched in real-time, then be my guest.
Personally, i don't think real sprites are the solution.

However, a 2d processor that can work with bitmaps stored within the GFX-card's own memory (i.e. blitter) would be cool.

As for incorporating something linked to the video beam, such as the copper, well, interesting, but people would need a nice API to be able to utilize that across a wide range of GFX-cards. It is hard to see that hapenning, but it would be very interesting, especially for one reason:

A copper, as in the amiga, does not have to be limited to sprites. It can also be used for alpha-blending multiple streams of images, overlaying graphics.. etc..

Now an API for that shouldnt be too hard, I guess.
And the hardware design should be easy enough too. The copper could have an exclusive mem for storing its copperlists (no reason hogging the RAMDAC bus) - perhaps it would work...

but having a copper subsystem just to support multiple sprites is over the top?