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Author Topic: Where can I find details and history of the Amiga hardware?  (Read 4637 times)

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Offline GaidhealTopic starter

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OK, what I am after is a history, with as much detail as possible, starting with the A500 and giving the low-down on its hardware, then looking at each new piece of hardware (of significance) that came out and each revision of the Amiga as it made its way to the A1200 and A4000.

Can anyone help me out?  It's with a view to messing about with emulation, ultimately possibly making my own emulator (for kicks but people are welcome to help/use it) and perhaps even scratch build an 'Amiga'
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline GaidhealTopic starter

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Re: Where can I find details and history of the Amiga hardware?
« Reply #1 on: July 03, 2003, 01:51:41 AM »
I stand corrected, you are of course right (about A1000, A2000) I always forget because my first experience was with with an A500 and very good programmer friend of mine, called Gordon Bissell - Gordon, if you are kicking around on here, let me know, mate.  We went to Stafford College togather about 10 years ago (John)

Thanks for the links, Plaz.  Off to look now - too many hits on Google to be really useful, as it is a pretty narrow request.
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline GaidhealTopic starter

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Re: Where can I find details and history of the Amiga hardware?
« Reply #2 on: July 03, 2003, 02:12:41 AM »
LOL Actually, my friend already did an emulator for his FYP (Final Year Project) but admittedly for a Spectrum.... heh!  I don't find emulation to be that big a proble, so much as I tend to get bored quickly with a project that drags.. however, I have recently decided to look into Amiga emulation for various reasons.  I am familiar with WinUAE and by extension UAE in general.  I also know about the commercial one (whose name escapes me at 2am).  And no, you did not kill the spirit at all, heh!  I have a rather high opinion of my ability, luckily not entirely without reason :¬)

P.S.  Experience with the Amiga however, I don't have, so please don't feel I am giving you the brush off.
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline GaidhealTopic starter

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Re: Where can I find details and history of the Amiga hardware?
« Reply #3 on: July 03, 2003, 04:44:31 PM »
Ok, thanks for the reply.  First off, it is mostly for my own interest, so not necessarily going to be "kick ass" although I am a perfectionist, so I tend to make things the best I possibly can.

You hit the nail on the head though, as far as I am concerned.  I intend to design it to be cycle-exact, i.e. true emulation, for every "real" Amiga produced.  With simple one click setups for each.  (obviously I am talking the final vision here!) But also I will allow, very much as WinUA does, for example, the speeds and priorites of each chp to be tweaked, potentially making it a "super fast 1200" or whatever.

Emulation is simple, if broken down into parts.  The Amiga is complex by comparison with, for example, the ZX-80 (as easy as it gets!) because there is essentially only one component to worry about in the venerable ZX, but an entire chipset plus CPU in the Amiga.  PC (x86) emulation is made simple by the fact that it is all basically just an extension of the original IBM PC.  OK, we are now 32/64 bit, not 8 bit, and we have PCI/AGP not ISA, but you can appreciate what I am saying, I am sure.

At university we did some small scale CPU emulation using Java.  I migh well start out this way with the Amiga as it has several things to commend it:  JVMs are freely available for many machines, the very nature of Java is that it should work the same regradless of platform, it is easy to work with and update.

The downside would of course be performance.  But to be honest, we all now use machines that are far more powerful than even the fastest "true" Amiga.  Well written, optimized Java code ought to fast enough for every conceivable task.  This is after all an emulator, designed to run old software as if the platform were a piece of hardware now more than 10 years out of date, in all probability :¬)

I'd welcome any thouhts you have on the project and if you would like to be at all involved, I am more than happy to chat about that too.  The alternative to Java for me, by the way, would be an x86 C/C++ based emulator.  Sorry folks, I like my "PC" and I know the architecture very well as it is what I primarily program for.  It would of course be targetted at 2K/XP and possibly NT4.  Sorry again, to anyone interested who uses 9x OSes.  They are not stable enough in themself to be worth my development time.  I'd possibly consider a "post-dev port" but you would definitely be waiting a long time, as the entire development cycle would first have to complete for the NT version it would be ported from.

I look forward to more comments, John
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline GaidhealTopic starter

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Re: Where can I find details and history of the Amiga hardware?
« Reply #4 on: July 03, 2003, 06:02:30 PM »
Aye, logically the approach has to be modular, since the chipset/CPU setup is inherently so.  In fact it is already clearly and OO project.  It does not get more "black box" or "Object Oriented" than "data into Blitter, Blitter does its thing, hand execution to next highest priority item" after all.

I suspect the way I will tackle the integration aspect is the addition of a new custom chip, in a way.  Which handles all of the others, in as much as it will be responsible for bus arbitration, etc so as to keep the timings straight.  I have found a fair bit of info, I own books full of info on the M68k itself, but the specific implementations in each Amiga could be more problematic, I am sure.  I certainly shall be approaching the UAE team at some point, since I actually use their emulator myself for messing about on Hired Guns and a few other games whic either never made it to the PC or were much better implemented on the Amiga.

Any specific suggestions or comments?  Thanks again for your reply.

John
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline GaidhealTopic starter

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Re: Where can I find details and history of the Amiga hardware?
« Reply #5 on: July 04, 2003, 01:41:52 AM »
Cheers mate!  Muchly appreciated.

@ Alx.. umm, yeah probably I am too tired to think.  But I suspect I will need to tweak that aspect anyway rather than straight emulation.  Actually, isn't Alice the graphics one?  Oh bugger.  Anyway.

So, yeah, thanks again Matt, probably get on it over the next couple of day (I am bored at the minute) and see where it goes.  The fun is going to be setting up a working Java IDE again (I buggered up the MS one I was using ages ago - I don't do Java as a rule and it was a specifically MS project, i.e. extensions)  But if all fails I'll use notepad and the Sun SDK LOL

John
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline GaidhealTopic starter

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Re: Where can I find details and history of the Amiga hardware?
« Reply #6 on: July 07, 2003, 05:01:25 PM »
Hello again all!  I return from the land of "Hangover" (too much Hoegaarden) with fresh enthusiasm for hobby software projects.  I remember what (who?) Alice is shortly after posting, but thanks for the posted info.  Any version publicly released will definitely be able to do a lot more than boot to a desktop and wiggle a mouse pointer, I assure you.  Howver, before excitement reaches fever pitch (as if!) I should point out that any public release is months away, at least.  Indeed currently there is no code at all and the design specs and docs are in my favourite top security storage repository (which recently suffered minor Hoegaarden damage...)

Matt - I grabbed your AROS build for i386, by the way, and it worked nicely once I disabled USB in the BIOS.  Would not respond to keyboard or mouse until I did though.  My setup is an RF keyboard and mouse, with the mouse on a USB port the keyboard PS/2, just in case that is of use to you.  Looking forward to the fully functional version and any future releases.

If anyone is interested in supporting my hobby emulator (in any fashion), by the way, drop me a line at gaidheal@ntlworld.com and we'll chat some :¬)

So we are clear, it will be totally free, supported only the extent that I can be bothered, though probably open source anyway (i.e. support it yourself!  Damn it!)  and designed to give cycle-exact emulation of every Amiga model that was released, as well as allowing settings to then be tweaked so as to create a "Super 1200, Super 500+" etc.  Test games include "Hired Guns" and "Space Crusade" (though my version of latter seems to be messed up..

Anyway, enough ramble..  John
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]