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Author Topic: Now is the time!  (Read 8220 times)

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Offline Gaidheal

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Re: Now is the time!
« on: July 19, 2003, 03:03:03 PM »
LOL @ Hammer - Don't hold back there mate!  :¬)

I also develop for Windows.  It's ok.  Too much "legacy"  (polite way of saying "outdated crap that should have been cut 10 years or more ago") but it does work, sometimes.  Particularly XP which is actually quite good.  My money though is on AROS, hence my involvement.  As regards "growing up" well... yes, but growing up does not mean thinking the same, in fact it means the reverse.  As far as I am concerned, people are free to promote whatever OS they like.  I am hoping it won't matter anyway, because the superior platform will win in the end.  And if it is not superior in some area, then the other(s) will take that/those niche(s).

I am pretty sure AROS is/is going OpenGL.  If it is not.. it should and I'll have to have words... heh!  As someone who does mostly graphics work, I have to say I unconditionally recommend adoption of OpenGL.  I have to use Direct3D as well, but OpenGL should always be preferred, it's just that some people still use hardware without OGL support, Microsoft heavily promote DirectX and DirectX is very tightly integrated (now) with Windows.  Indeed it is often preferable to GDI/GDI+ even for basic 2D "desktop" work.

Matt?  Where's this other thread then?
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline Gaidheal

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Re: Now is the time!
« Reply #1 on: July 21, 2003, 01:11:12 PM »
@Hammer:

"Don't hold back" is an idiomatic expression.  I am guessing English is not your first language?  In any case, don't fret it was not important.

re: legacy:

Sorry, just don't agree.  Legacy support has been the biggest bane of Windows.  I am well aware of MS' position, too.  I just don't agree.  As for x86, x86 != windows.  Though X86 too has suffered because it is just a 1970s CPU on speed.  So, yes, I think I can paint it as a "negative point" thankyou!

re: "superior" as I said in my post, that can depend on what you want.  Where another platform delivers better performance in a given area, or features that are better suited to a certain market, it will establish itself as the dominant player in that niche.  The ones that die are those who never had a niche, or else did not properly cultivate it once they gained it... Amiga anyone? :¬)

re: OpenGL: As Matt says, Warp3d is indeed OGL.  I have not paid full attention to every aspect of AROS, my current involvement is in a very specific area for now.  Also I was part of a discussion about whether or not full OpenGL support ought to be present.

re: DirectX:  It does the job MS hoped - it is a high performance, proprietary set of libraries for multimedia applications.  These days it covers every aspect of gaming, it started as some hardware independent (well, vendor independent) drivers for sound cards and video cards, combined with a standardized API for 2D (later 3D as well) graphics and sound&music.  I happen to think its usefulness is rapidly waning, given the high quality vendor supplied drivers for the Windows platform which don't specifically target games.
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]
 

Offline Gaidheal

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Re: Now is the time!
« Reply #2 on: July 21, 2003, 04:05:56 PM »
OK, I may be confusing Warp3D and MESA (I actually only really use OpenGL on X86 anyway, for the most part).

I have to agree with Matt though, never mind "hardware level addressing" even proprietary APIs (like Direct3D) are of limited usefulness and definitely to be deprecated in favour of OpenGL and the like.

We are not integrating UAE into AROS.  Or more accurately, *I* am not not, at any rate.  However, I am integrating "legacy Amiga" emulation into it.  Work is at the very start, as I predicted it would be LOL  But it is definitely not being ignored or forgotten about.  Indeed, a post to the dev-list outlining the plan is probably due...
[color=3300FF]Gaidheal[/color][/b][color=0066CC] - \\"The Emulator Guy\\"[/color][/i]