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Author Topic: WINUAE/UAE port to the Playstation 2  (Read 8325 times)

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Offline gomtuuTopic starter

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WINUAE/UAE port to the Playstation 2
« on: September 10, 2003, 12:49:32 PM »
Hello  

How many PS2 lovers on here...

Get yourself a copy of BlackRhino Linux for the PS2 (Playstation 2)

I've got a working version of UAE...
only drawback is memory, only 16Megs...

I've tested 56 games on it... some work and some sadly dont.

UAE had been ported to the Dreamcast, Xbox... Before I started thinking about the PS2..

Making it work on the PS2, this was'nt easy..
I had help... Special drivers had to be created...

PS2 Keyboard/Mouse/Joypad -- Works

Memcards. -- Games can boot (7.8 Megs of storge)

USB Slots, -- Limited, Plans for USB floppy, Printer Etc

Ethernet adapter -- Works well (np)  

PS2 Harddrive -- FileSystem problems... ?being worked on?


(PS2 controller) Right stick moves the mouse pointer etc, can be used in games to like a normal ami joystick.

Games can be saved to memcard and booted from

I've burnt I copy onto Cdrom and called it PS2UAE.
This will run on any ps2, along as its mod chiped to skip the boot ID...


 
 
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #1 on: September 10, 2003, 02:27:37 PM »
I started off, using the full linux kit... you can get it from me... aswell as sourceforge or the offical ps2-linux site....

From www.playstation.com or just follow the link http://stargate.ukscifi.net/servers/

you can locate the Blackrhino folder with the current linux image...

you can chat to me about this anytime on irc.ukscifi.net, my Nick is Seti

I`m working on it now so it will only boot to UAE, only using what is really needed from the linux shell...

I`ll keep you upto date
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #2 on: September 10, 2003, 08:48:50 PM »
The Dreamcast port was'nt done my me, I take no credit for the port in anyway..

And yes it was slow, with major storage problems.

So look on the net, some emu sites might have it...  

So why the PS2, I wanted to play my old miggy games on it.. Turrican2, and of course Xenon 2,
I've also got my eyes set on the Gamecube
when more hardware becomes availble.

As for speed, you would get below A500 speed on a dreamcast. fine for playing games and a very basic 1.3 - 3.0 wb... due to memory issus.

(Had to currect where I had the word above , I ment below, incase anyone wonders about the posts that follow on from this one)

As for the PS2UAE this runs allot faster, I`d say,
the same kinda speed as an 060... maybe faster when i sort the boot loader out and without so much linux support needed, (allowing more memory for the emu), also being able to run from PS2HD without glitchs, other then the DVD rom...

PS2 is not clocked like a PC, Mips... remember..
the first build had worked better when i dreamed off.

I also ported Mame (PS2Mame) sometime ago
(this doesnt work so well, so i gave in),

There is another Mame port out there, from what I know, Its a good job well done...  

I've also used a PS2 as a chat server running Unrealircd Ircd 3.2 (beta12)...  (this was`nt something Sony would have had in mind, but it made some people laugh)

Enough for now... any ideas welcome...


.
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #3 on: September 10, 2003, 09:59:58 PM »


todays snapshot..

I will soon buddy... :)  

Bill gates :destroy:
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #4 on: September 10, 2003, 11:39:13 PM »
cool site mate....

I`m on holiday soon from friday...

I`ll be back!!

:)

 :-D  :-D  :-o  :-P  :pint:  :-)
 

Offline gomtuuTopic starter

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Re: WINUAE/UAE port to the Playstation 2
« Reply #5 on: April 08, 2004, 04:56:02 PM »
Big update.. PS2UAE.0.3Beta

- PS2UAE Custom patches, Linux image obtained from me.
- E-UAE (http://www.rcdrummond.net/uae/) from WINUAE Links.

Looking for a site to host development ISOs of PS2UAE.

Things have moved on along way since i've been back from my holiday.. Sydney Australia, Nice place, Great girls, need a say more. heh

Back to PS2UAE, The kickrom has been removed, as I don't want to have copyright issues, There is always someone out there who wants to earn a buck or tweo, I am not going to start taking chances, (So please do not ask me for rom images)

Rom images can now be added the same way as you would apply them in WINUAE, this is illegel aslong as you own a real Amiga, so using a riprom tool from the AMINet, you can rip your own rom image (calling it Kick3.1.rom), using cd RW roms as your transport medium.

Media access -- DVD rom, CD rom, other usb storage devices, Ethernet access to a pc - for hardfile images and floppy images..  

New support added for USB keyboards not just the PS2 Keyboard aswell as Mouse and Joypad..
No sticky glitchs anymore.

All Memcards. -- Games can boot from 1 or 8 Meg cards, you can even use codejunkies 16meg card.

Pondering ideas on the (Codejunkies X-link/PC link??)
nothing worth writing about at this time.

USB Slots, -- USB floppy still needs work, now possibe to add webcams (Sonys EyeToy), Printers and Scanners.

PS2 Harddrive (can be upto 80Gig Linux or 20Gig FFS) -- supporting OFS -FFS, Linux Swap, Ext2, Xfs tables.

(PS2 controller)  
Right stick moves the mouse pointer, (now switchible to act as a game controller), Square for left mouse botton, O for right mouse botton, all other buttons mapped for the game controller.

A Bios hack to burn the CD Rom. so PS2UAE can now run on Normal PAL PS2, without the need for a Mod chip.

Released PS2UAE.0.2Beta..

More soon, i`ll keep you updated..