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Author Topic: OctaMEDPlayer from A-EON Technology (WIP)  (Read 2692 times)

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Offline LiveForIt

Re: OctaMEDPlayer from A-EON Technology (WIP)
« on: October 24, 2015, 11:30:39 AM »
Quote from: itix;797980
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

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Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

Yes, but it does not need to if its not played real time, the sound samples might be mixed in a buffer before playback. In the same way you paint a picture and plot the pixel in correct x,y locations, and then view it.

Anyway, now sound card is 16bit/32bit/float, so now audio output can be mixed with higher accuracy. It will not sound the same; it should sound better.

Another part I find exiting is that editor itself is also updated, so maybe we get support for 16bit/32bit samples, not just 8bit once we were used too.
 

Offline LiveForIt

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #1 on: October 24, 2015, 12:40:01 PM »
Quote from: kolla;798022
OctaMED Soundstudio has supported 16bit and stereo samples for a couple of decades now,

Yes but high quality sound chip's record audio at 24bit this days.

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as well as 64 channels...  please pay attention :)

well your taking about channels, I'm talking about mixing channels, we are not talking about the same thing.

Just to get on the same page, look at this youtube videos.

https://www.youtube.com/watch?v=W9CLoRTIcUU
https://www.youtube.com/watch?v=HqHIOA-Fcuw
« Last Edit: October 24, 2015, 12:57:41 PM by LiveForIt »