My favourites in order of preference
1. Deuteros (needs to run on WB1.3 no fast mem 68000
This game just keeps on growing and growing as you get farther into it.
You start on Earth and end up spanning galaxies.
This is the game that they should use to train corporation CEO's
2. Perfect General. Fast on an 060 A4000T any config but prettyy slow
on any lesser configuration. Beautiful graphics lots of variety.
Capable of raising blood pressure.
3. Sub-Battle, WB1.3 I think. Looks simple but the scope of the game
and the simplicity of design imparts an increasing feeling of realism
as time progresses. The amount of controls for the sub are quite
comprehensive. If your sub is near Hiroshima on the day they dropped
the bomb, there is a momentary flash in the sky, morbid but a nice
touch. Lots of subtle details in this sim that only reveal themselves as
one gets familair with the model.
(My floppy version died! Anyone got this one? I'm desperate to play it
again.)
4. 1945 - I think that was the title, it's a sim of fighters /bombers from the
Battle of the Coral Sea, needs WB1.3 I think and it's a shame that only
the mouse can be used to control the planes.
The flight models are pretty accurate but more, the feeling of realism
as your plane plummets vertically through flack towards the enemy
carrier with fighters on your tail is electric.
5. Frontier. Shame that it wasn't finished properly but while interest lasted
it was addictive plus with all the cheats and hacks for it one could end up
with an invincible juggernaught of a ship capable of huge light year
jumps.
I'm sure that there are still some surprise planets lurking in the Frontier
Galaxy.
6. Civilization, of course a favourite but frustrating and tedious at times.
Those rare games where two huge evenly matched CIVs go to war are
the best. The only quick way to win is to grab as much territory as one
can early in the game. (The Mac OSX version is awesome.)