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Author Topic: Resident evil for Atari  (Read 4462 times)

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Offline darksun9210

Re: Resident evil for Atari
« on: February 20, 2009, 12:11:33 PM »
atari don't seem to have too much cool stuff.
while the 100Mhz 060 is drool worthy, i think the USB project died a death, or if it hasn't i've missed a trick as i haven't heard anything about it since the initial announcement and proof of concept kinda stuff,
and i think the 3D accelerator project just ended up being vapour.
hmmm, as the binareys are 68020, maybe someone could emulate? :lol:

how about a recompile for PPC amigas with warp3D?
something interesting for radeon based OS4 machines perhaps?

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD
 

Offline darksun9210

Re: Resident evil for Atari
« Reply #1 on: February 20, 2009, 12:49:38 PM »
atari are atari purely in name these days it seems.
they are only a game publishing company and as such can be disconnected from atari "classic" hardware and games so to speak, (such as this resident evil port to falcon hardware). all you'll find on their current website is regergitated fodder for the current crop of gaming machines. nothing really inovative or worthy of note that i've seen. i'm not sure they've even got an arcade presence these days.

however, as long as they exist, and in whatever form, blade runner may come true! :lol:

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD
 

Offline darksun9210

Re: Resident evil for Atari
« Reply #2 on: February 23, 2009, 10:01:41 AM »
Shoggoth did pen the following...

Quote
If you're referring to the SuperVIDEL project, it's definitely alive. I saw the hardware myself a few weeks ago. The CTPCI project is alive as well; I tried it myself on a ColdFire evaluation board.


Sweet!  :-D

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD
 

Offline darksun9210

Re: Resident evil for Atari
« Reply #3 on: February 23, 2009, 12:40:46 PM »
now that sounds like the daddy. able to redirect low level hardware calls to modern chippery. dayum. cutting out CP2, would boost not just speed, but what i can only liken as user interface smoothness. like when i first got a graphics card going in an A4000, window movement, and scrolling of web pages was oh so nice. even at 24/32bit depth. i imagine the same sort of thing.

i'm glad Atari "classic" aren't pushing up daisies either.
 :-)

A500, A600, A1200x3, A2000, A3000, A4000 & a CD32.
and probably just like the rest of you, crates full of related "treasure" for the above XD