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Author Topic: Looking for W3D_Picasso96MU.library v4.2 (17 Feb 2002)  (Read 4428 times)

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Offline Blizz1220

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Re: Looking for W3D_Picasso96MU.library v4.2 (17 Feb 2002)
« on: September 19, 2015, 10:05:32 AM »
Even a clone of old turbo cards that had socket and sockets for
standard (was it EDO?) memory would be fine.

It would be easier to get that 040s from old Macs or accelerators
for them but then it would solve all need for most lucrative market
so it's kinda problematic and there is a good explanation but it's
kinda ungrateful to be so demanding and ACA1220 is all you need
anyway and people should be lucky that those are still in production.
 

Offline Blizz1220

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Re: Looking for W3D_Picasso96MU.library v4.2 (17 Feb 2002)
« Reply #1 on: September 21, 2015, 01:09:27 PM »
If it's gonna end up as yet another NG system nobody will want it.

I don't think this is were it's headed though.Set goal was compatibility with old chipsets (as in recreated) and addition of fastest possible CPU and RTG.

That way you only increase number of (useful or not so much) applications.

As for Natami , what was the point of better Blitter anyway ? Was there gonna be a lot of new games written for it ? Better option was to add C2p (Akiko?) or just put FBlit in kickstart.

If you look at old Capcom System 1 games like Final Fight they actually use "slowness" of 68000 at some parts of game like when there is many enemies to give "slow motion" effect.I don't think that was bad coding and demos are made for specific hardware not for future compatibility.

Compatibility should be balanced between number of sw pieces that you "loose" to gain advantage.
 

Offline Blizz1220

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Re: Looking for W3D_Picasso96MU.library v4.2 (17 Feb 2002)
« Reply #2 on: September 21, 2015, 02:37:38 PM »
Well not a problem if you loose even 10 or 30 % of hardcoded software titles but as long as you gain more usage out of those that benefit and you couldn't use before.

Problem I see is that DPaint or Protracker won't really need anything more than memory or faster CPU.Even faster CPU won't make anyone type/draw/create tracks faster.From what I've seen it either works with old stuff or it just doesn't , somewhere in between could be very nice and you can always fit FPGA with slower/more compatible core (I hope).