It took me some time to find the interview. I only found it the next day, because I had to do some shopping. I'd never heard of this "Screen Savers" before. It gave me the impression it was all about screen savers.
To save people some effort, this interview starts at about 33 minutes in. Not long after that, we get a shot of Blakespot's room where he keeps lots of different classic computers. Perhaps you can spot an Amiga in there, but I couldn't. I did notice an Apple II and an Atari 520ST was pointed out, but it looked like it had been rehoused, more like a Mega ST. The Amiga wasn't even mentioned at all. After about a minute of shots of that room, there's nothing about the Amiga either.
The interview moves on to the game "Rescue on Fractulus", which is described as a forerunner of "No Man's Sky", the main theme of the interview. This is a game where the planets you explore are mathematically generated, like in "Rescue on Fractulus" and "Elite". We hear that Blakespot has spent US$4,000 on building a custom PC just to play this game! I haven't got US$4,000 or equivalent, but if I did, then I wouldn't spend it on that. I would've liked to hear lots of reasons why I would want to play this game, as well as the minimum hardware spec needed to play it. The way things stand, I'm not interested in playing it.
Of course, the interview does mention the website
http://www.bytecellar.com , which seems far more interesting than "No Man's Sky".