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Author Topic: How to do 3D graphics development on the Amiga?  (Read 13865 times)

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Offline NicoPPC

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Re: How to do 3D graphics development on the Amiga?
« on: December 05, 2003, 12:51:10 PM »
Quote

lempkee wrote:
hairy: as it was told earlier in this thread, Morphos doesnt have a 3d api incoroprated yet, just a few people has this, it will come later (maybe in the 1.5 upd when pegasos 2 comes , which should have come 2-3 months ago if you read some posts.. )
anyway morphos use TINYGL and RAVE.


MorphOS 1.4 which is available for Pegasos user does have 3D API:
- Warp3D wrapper: WipeOut 2097, HereticII, Shogo, Payback ... are working
- TiniGL: Works well.
- Rave3D: used by TinyGL. The Voodoo driver is FFAAAAAASSSSTT
- MiniGL works too has it's linked with the application and it uses Warp3D.

See MorphOS 1.4 release note:
http://www.morphos.net/morphos_release1.4.php

Only Voodoo 3,4 and 5 are supported at this moment.

Bye
 

Offline NicoPPC

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Re: How to do 3D graphics development on the Amiga?
« Reply #1 on: December 05, 2003, 03:43:33 PM »
@Lempke

Well, I don't hype up anything.
I've just listed the 3D API available for MorphOS 1.4. I' speaking
bout the public vesion that every Pegasos user can't get freely.

For the moment, the most "compatible" API is Warp3D because it's
available on MorphOS and should be in OS4.
However, I think the best choise would be to use any GL for new
application.

Bye