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Author Topic: Any recent homebrew games that push OCS/AGA technically?  (Read 9386 times)

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Offline jj

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Re: Any recent homebrew games that push OCS/AGA technically?
« on: October 28, 2011, 01:44:51 PM »
Slightly off topic, but check out the batman demo for the Amstrad CPC and then pick your jaws up off the floor
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Offline jj

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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #1 on: October 28, 2011, 01:59:21 PM »
Me neither , Though I have always manintained the CPC was the best of the 8bit computers, I keep meaning to download it and try it on the actual hardware I own., it'sbeen around a few months.
 
I could see it running on an emulator sped up, but they reckon runds on standard hardware
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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #2 on: October 28, 2011, 02:04:11 PM »
Operation Wolf , the game, was really good on the Amstrad.
 
I used to be able to code the cpc, had rom boxes, with maxim and protext , a mouse. etc etc
 
Still got all the firmware manuals somewhere.
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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #3 on: October 28, 2011, 02:31:30 PM »
Quote from: bloodline;665532
Ok, they do need one of the later models of CPC so I guess it is less impossible ;) hehehe
 
What this does show is how much the Amiga was an evolution of the previous generation of computers rather than a revolution :-/

 
Is it running on the 6128+ , I can't remember.
 
The + had 4096 colours and extra hardware sprites, was still running a 3 mhz Z80 though.
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Re: Any recent homebrew games that push OCS/AGA technically?
« Reply #4 on: October 28, 2011, 04:52:12 PM »
I had the ram expansion for my 6128 bringing the ram up to a massive 256k.   IT used bank switching to add the extra ram.
 
Cost a small forturne as well
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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