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Author Topic: First to implement AAA chipset?  (Read 12849 times)

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Offline jj

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Re: First to implement AAA chipset?
« on: October 04, 2011, 02:31:17 PM »
Quote from: billt;662031
Particularly since there's no software that used AAA. If we can do better with other things, then it's a waste of FPGA space. It might be an interesting educational exercise to do it anyway, but it doesn't seem very practical since we don't gain any software for it. And, since there's other better things today, it's not practical to make it and then make software for it.

 
You have to think that this SAGA or whatever this Natami chip is called,is in the same boat.
 
Whats the point in it, when current Amiga graphic cards can out perform it ?
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Offline jj

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Re: First to implement AAA chipset?
« Reply #1 on: October 05, 2011, 12:37:16 PM »
Quote from: freqmax;662506
Makes sense!
 
 
 
Less is more, and a slim design might be a value on its own. Especially if one makes a laptop version. Think 10 hour laptop, because the Amiga uses less power than a PC.
 
One could also ask, what do we really need?, when OCS/ECS/AGA is covered, 99% of the software should work too.
 
 
 
As a bonus the FPGA 68020 isn't limited to 68020 speed. Some previous benchmark shows FPGA-Arcade will beat a A4000T setup.

Makes sense ?????  By that argument add and ARM, PPC and X64 support as well
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