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Author Topic: AROS Amiblitz  (Read 6477 times)

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Offline jj

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Re: AROS Amiblitz
« on: May 12, 2010, 12:40:38 PM »
Guessing it falls over if you trying doing anything with sound or graphics though  ?
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Offline jj

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Re: AROS Amiblitz
« Reply #1 on: May 13, 2010, 08:34:49 AM »
Quote from: bloodline;557987
Actually no, as the 68k emulation integration in AROS includes a full UAE installation :)

Sorry It hought the poster said he was running Amiblitz in the intergrated 68K emulation.  Didn't realise was running it in UAE.
 
Thats why I thought custom chip stuff would not work
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Offline jj

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Re: AROS Amiblitz
« Reply #2 on: May 13, 2010, 11:40:15 AM »
Thats a prett cool way of doing it.  And what I hopped for the UAE AROS intergration.
 
Is the AOS4.1 or MorphOS way of doing it the same ?
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Re: AROS Amiblitz
« Reply #3 on: May 13, 2010, 12:45:38 PM »
So basically all system API calls are translated into AROS and then hardware hitting stuff opens in a sepearte AROS window ?
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Offline jj

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Re: AROS Amiblitz
« Reply #4 on: May 13, 2010, 01:30:27 PM »
Sorry I assmued it was the same as blitz basic and amos.  So all the graphics and sound are done in system friendly API calls ?
 
All the sprite stuff is targeted at RTG.  Or am i getting very confussed and amiblitz does not support the same grpahics and sounds stuff as the original blitz
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Re: AROS Amiblitz
« Reply #5 on: May 13, 2010, 01:51:01 PM »
That screenshot looks prettu impressive, guessing thats running on modern hardware rather than classic ?
 
Will have to give amiblitz a looks see.  Are all the extra libs as easy to use as original blitz or is amiblitz more like the newer object based version of blitz basic ?
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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