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Author Topic: Zune for all platforms  (Read 20267 times)

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Offline Kronos

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Re: Zune for all platforms
« on: September 20, 2011, 05:41:22 PM »
Quote from: kamelito;660216
I hope that MUI4 is more updated than Ambient, latest commit for this one is August 2010.
Kamel
PS Don't shoot me I'm trying to buy a Powerbook for MOS 3


While OT...

Guess your talking bout Ambient on SF.net ? That one is seriously out of sync with what is currently build into beta-release (and might get even more out of sync in a month or so).
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Zune for all platforms
« Reply #1 on: September 20, 2011, 07:48:55 PM »
@HenryCase

I think your are still not getting it....

Zune is NOT Zune, Zune is a (partial) replacement for MUI.

Therefore there is no app that opens "zunemaster.library" heck there probraly even is no "zunemaster.library" in the 1st place.

If you compile something "for zune" you are compile code written for MUI with MUIM_this and MUIA_that all over the sources.

Thats why you can't have MUI and Zune on the same system just like you can't run both CGX and P96 at the same time.

Zune should aim at improved MUI-compability and if a MUI prog written for MorphOS (not useing MUI4 enhancements) fails to compile&run under a Zune-based systems and this should be seen as a reason to fix Zune not for doing anything to MUI on MorphOS.
« Last Edit: September 20, 2011, 07:50:59 PM by Kronos »
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Zune for all platforms
« Reply #2 on: September 20, 2011, 08:56:25 PM »
Quote from: Daedalus;660277
With a Zune compatibility layer on MorphOS and OS4,


By the definition of Zune (read MUI-replacement) at any point where such a compability layer would be needed it should be considered a bug in Zune.......
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Zune for all platforms
« Reply #3 on: September 20, 2011, 09:14:03 PM »
Quote from: HenryCase;660290
Please entertain redefining Zune as cross-platform GUI toolkit.


I can entertain redefining my right ear as my left leg.... probraly very entertaining but won't get me very far ....

Zune is what it is and IF it wants to become a cross-platform GUI toolkit of it's own merit it would need to drop mimiking MUI (read zunemaster.libtrary ZUNEM_ and ZUNEA instead of MUI this and that).


Problem is there would be 0.0 Zune SW at that moment.....

Mind setting up ZUNE-MUI and ZUNE-ZUNE in parallel under AROS and developing ZUNE-ZUNE further independently from MUI might make sense and in this scenario porting ZUNE-ZUNE to MorphOS would atleast not be completly pointless.



Edit:
In a way you are proposing Wine as a cross-platform-API for *nix and Win and are then demanding that Windows should be adapted to quirks&shortcomings of Wine......
« Last Edit: September 20, 2011, 09:18:33 PM by Kronos »
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else