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Author Topic: Reaction vs MUI (as what concerns the API)  (Read 39443 times)

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Offline Kronos

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Re: Reaction vs MUI (as what concerns the API)
« on: February 12, 2011, 06:41:18 PM »
- ReAction and BOOPSI ? Should work, just don't ask me...

- MUI has a special class for embeeding BOOPSI-Objects, pretty much straighforward (as far as that can be with raw BOOPSI)

- in MUI you can subclass every class (both builtin and external) and overload every function in that subclass with your own code. But there are allready plenty of good classes available

- ReAction is only available for AOS3.5,3.9 and 4.x (one might get away useing 68k-versions under MorphOS nut no avail for AROS)

- MUI3.8 (or better) is available for AmigaOS3.x,4.x and MorphOS. 68k and OS4 versions require a keyfile to use some configuration options but all MUI-apps works without. Under AROS one can use Zune which offeres some compability with MUI3.x (your mileage may vary)

I'll advice learning MUI:

- it's available on all Amiga-platforms
- it's far more widely used and accepted (maybe not loved by everyone, but still accepted)
- it's more matured
- it's better documented
- finding someone who could help you with problems is easier (as it's more widely used)
- more/better classes available (even if you discount some problematic ones) make developing complex SW much easier.
- MUI RuLeZ !!!
- looks better (not much of an achievment in that competition if you ask me)
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Reaction vs MUI (as what concerns the API)
« Reply #1 on: February 15, 2011, 10:39:57 PM »
@jose

Back in the day (1999-2001) I wrote some BOOPSI-classes for was then (not) known as AmiDraw. Very clumsly lots of code and all I got was a simple toolbar and a special palette gadget.

Those 2 classes are actually also costum classes in the MUI-version even less known as SteamDraw, and while offering more features than the old BOOPSI-variants they only took a fraction of the code to implement.

BOOPSI is primitive, powerfull but still primitive. MUI adds ease of use and to some degree even elegance to that while improving on the "powerfull" part.
« Last Edit: February 15, 2011, 10:40:32 PM by Kronos »
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else