Welcome, Guest. Please login or register.

Author Topic: Problems with Picasso and Stormc  (Read 2467 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show all replies
    • http://www.SteamDraw.de
Re: Problems with Picasso and Stormc
« on: November 26, 2003, 03:08:16 PM »
And you should stay away from using P96-specific functions  :-P

Get the CGX-dev-kit and your SW will run on anything Amiga-like,
includeing (after a recompile) AROS  :-D
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

  • Resident blue troll
  • Hero Member
  • *****
  • Join Date: Feb 2002
  • Posts: 4017
    • Show all replies
    • http://www.SteamDraw.de
Re: Problems with Picasso and Stormc
« Reply #1 on: November 26, 2003, 07:35:52 PM »
http://www.vgr.com/cybergfx/files.html

Try here (you will only need the dev-files).

The CGX(V3)-API is the common ground for all Amiga(like) systems.

P96 does feature a CGX-emu, making it useable under UAE, Amithlon and
OS4 (and offcourse 68k).

CGX can be used under 68k and is intrgrated within the MorphOS-graphics lib.

AROS does have a CGX-API-layer (not sure how compatible that is).

1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else