Why it's wrong: Sure, the 68000 with 1 meg of RAM wasn't cutting it in 94 anymore. But then, we had 68060 processor cards, RTG video cards, loads of RAM etc available.
It's a travesty that virtual no games ever took advantage of this equipment but that's a shortfall of the developers, not the machine itself.
Actually even more wrong ....
The CS-MK1-manual (1st print) is from April 95, even if some units gone on sale in 94 they certainly weren't "available" in the common. If your in for a shocker, someone might even pull out an invoice from that time. I remember paying 1800DM for my Blizz2060 (must have been 96) shortly after they came out. Inflation corrected that would have been well over 1000Euro.
Sure GFX-Cards did exist, in the form of a Picasso2 at 800DM hardly a gamers-card today, and back than there was no CGX or P96, all you had was costom WB-emu and/or EGS. Pretty much useless for anything but specialized productivity SW.
Btw. RAM was really expensive back in those days, I only bought 8MB for that 2060 card and I do remember it being even worse before.
So to get a "high-end" Amiga in lets say 1996 (since 94 is to unrealistic for such specs) consisting of:
68060 with 32MB or more
A4000(T) (no point in playing games over Z2)
CV-64 (guess that should be the best non-3D card of that time)
You would easily need over 6000DM (3000Euro), to get what ?
A CPU/mobo comparable to a P90 ?
A GFX-card featuring a chip otherwise fond in bargain-bin VLB-cards ?
Or in short a 2000DM (1000Euro) PC ....