@Waccoon
The main problem witch Intent faces is that it
has to deliver a reason, why it is worth the hassle
(and money) a developer has to spend.
The "run everywhere" won't help much with
productivity-SW for several reasons:
a) There are only 5 platform to support.
Windows, Windows, Windows, Linux-x86 and OSX. ;-)
b) The price/licence.
A QT-licence does cost in 4-figure-numbers,
but if you start on Linux, you can wait with buying
it shortly before release. No limitation or fees
for SW sold by you.
Intent in the DE-variant is quite cheap, but you
have to sign a NDA&SDA before you can even start
developing, and you are bound to pay a fee for
every single copy you produce by the SDA(*).
c) Apps done for a desktop, just DON'T scale to a
PDA/mobile, so you will need to do a rewrite anyways
(and there is QTopia to keep the QT-example).
d) SW compiled with QT runs directly under the
OS, and may even not be regognized as such, while DE/Intent looks
much more like WinUAE or so.
e) Intent simple isn't competition to QT and
others when it comes to creating GUIs.
Thats all a bit different with games targeted to
low-end PDAs and mobiles, but honestly, I'm not
impressed with what has been delieverd sofar.
* Doesn't really matter what the precice terms are,
you are forced to either accept what AInc demands or
to scrap your work.