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Author Topic: Hyperion Complete Quake 2 port  (Read 11637 times)

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Offline Kronos

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Re: Hyperion Complete Quake 2 port
« on: October 09, 2002, 02:30:23 PM »
Two posibilties:

a) Hyperion paid ID for a non-GPL-licence: Good luck in getting that money back.

b) It's based on GPLed code and everybody who gets (buys) the binary has the
right to get a free copy of the source, and to redistribute all files that
fall under the GPL (if he also supplie the source).

I think Hyperion should clarify that AFAP.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #1 on: October 09, 2002, 02:32:49 PM »
@Red
CSPPC/Voodoo: o.k., but A1/Radeon ? Are you talking about a PPC-
Linux-version or what  :-P  

Don't expect any usable Radeon-3D anytime soon (including "evil-OS").
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #2 on: October 09, 2002, 03:00:24 PM »
@Ben
HUU ?? Just saw that you wrote your post in reply to mine, and
that was either a mistake, or doesn't make any sense at all.

Everyone who gets the binary has the right to the sources. Simple  ;-)

Putting both on the same media is the safest way to avoid any troubles.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #3 on: October 10, 2002, 02:58:48 PM »
@lempkee

Whats the prob ?

MorphOS can also run WarpOS-binaries, so you
will only need one setup  :-D
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #4 on: October 10, 2002, 04:46:36 PM »
@lempkee

Sense ? Didn't find any  :-P

This rope is being pulled at both sides, and the change of getting
all to pull on only one side was lost somewhere in 2001.

When Hyperion took over (or better started) the development of
OS4, the MOS-team was allready to much advanced to just say quit.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Kronos

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Re: Hyperion Complete Quake 2 port
« Reply #5 on: October 10, 2002, 05:16:16 PM »
You know how it is called ? Competition !

But I'm quite sure that someone will find a way to run OS4-binaries
on MorphOS or the other way round.
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else