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Author Topic: List of Amiga games that make the power LED go crazy....  (Read 3580 times)

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Offline Oldsmobile_Mike

Re: List of Amiga games that make the power LED go crazy....
« on: September 27, 2013, 08:15:48 PM »
I always hated how C= tied the power LED into the audio filter.  Looked stupid for the computer to be on but the light off, at least some models only dim the LED.  What jack*** came up with this idea, anyway?  Haha.  ;)
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline Oldsmobile_Mike

Re: List of Amiga games that make the power LED go crazy....
« Reply #1 on: September 27, 2013, 10:25:21 PM »
A1000 had gender-reversed parallel and serial ports for whatever reason.  All other models had standard Male and Female connectors AFAIK.
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline Oldsmobile_Mike

Re: List of Amiga games that make the power LED go crazy....
« Reply #2 on: October 02, 2013, 07:45:46 PM »
Quote from: ferrellsl;749255
Quite a few demos also dimmed the LED. The list of them that did this would indeed be a long one.

That's because they turned off the audio filter. On some models the light would just turn off, rather than dim, it was annoying. :madashell:
 
Back on topic, I can't imagine it would be too difficult to create something to do this. There's already plenty of very small utilities on Aminet that turn the filter on or off. Perhaps making one of them resident and then calling it repeatedly in rapid succession would have the desired effect? Maybe trigger it via an Arexx script, based on actions of another program such as a mod player? Just a thought, I'm no programmer but it doesn't sound "too" hard to do. ;)
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos