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Author Topic: BASIC language for AmigaOS4.. AMOS/Blitz  (Read 16274 times)

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Offline Ants

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Re: BASIC language for AmigaOS4.. AMOS/Blitz
« on: April 11, 2003, 02:23:56 AM »
I've been using Amos then Blitz2 for around 12 years now (and C64 Basic before that :) - IMO Basics provide a safe, easy to use spawning ground for developers, and hobbiest programmers. If people want to carry on and use C/C++ etc they always can. The Amos and Blitz communities have always been the only real place to learn game programming, as there was always so much support (and experience) on the email lists etc. I've seen many programmers start with small steps and end up creating full commercial projects!

E has carried on in the form of PowerD- while nice- it doesn't (yet) have the easy to use commands (apart from maybe SDL), and an IDE that a Basic really needs. Blitz2 is still going and being updated- in 68k form, as the source is assembler only- http://www.blitz-2000.co.uk .

I talked to the PureBasic author Frédéric Laboureur (on behalf of Phoenix) about a possible MorphOS port, and he said that it sounded interesting, but he didn't have the time at present, as he's currently doing a port to the Mac and is only doing PureBasic as a hobby at present. If he did a MorphOS port, it shouldn't be hard to do an AmigaOS4.0 port as well, and would make sense for him. :)


  Anton Reinauer

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Re: BASIC language for AmigaOS4.. AMOS/Blitz
« Reply #1 on: April 15, 2003, 01:21:58 AM »
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Perhaps if someone sent him a complete system with a SDK for free (no strings attached of course), then maybe he would start porting it because he feels like he owe it to someone or something!


  I did mention this to him (the PB author) as a possibilty, but got no reply, which knowing him means no (at this time).

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Re: BASIC language for AmigaOS4.. AMOS/Blitz
« Reply #2 on: April 15, 2003, 02:04:30 AM »
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iamaboringperson:
why is everyone so worried about basic anyway?
could another real programmer please explain the benefits?


  Well, a simple to use environment for beginners, and easy to use commands- no need to include files and open libs to use them. Obviously for more experienced coders the language should provide the ability to include files etc as the programmer grows.

To begin with, C is pretty scary to get started with- so many options, just to get it to compile- I know, I've just been getting SDL working on VisualStudio6, and that's a pretty extensive IDE! A beginner would have had a hard time there! This could easily put off potential programmers, by making them give up in the early stages.

Basics tend to have a nice supportive community to help beginners (and more experienced coders), and have always had a games programming slant, and were the only places you could really learn games programming from.

The most important thing really, is the syntax- C, C++, Java all have a ghastly syntax, that IMO is very hard to read and debug- very cryptic looking with all those curly brackets  :-(

With Basics, a lot of unnecessary brackets etc have been removed, which make it easier to read, and you can see much easier where a block begins and ends- like:

While
..
..
Wend

Anton Reinauer

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Re: BASIC language for AmigaOS4.. AMOS/Blitz
« Reply #3 on: April 15, 2003, 02:14:45 AM »
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iamaboringperson:
first post Ants? good on ya m8!


Thanks- been keeping off the forums as much as possible- too much OS wars  :-(
I'd rather keep to more productive subjects  like this :-)    

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Re: BASIC language for AmigaOS4.. AMOS/Blitz
« Reply #4 on: April 15, 2003, 02:19:30 AM »
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Sidewinder:
As Coder pointed out I am working on a new AMOS-like BASIC language called Mattathias BASIC.

Cool! - time for me to hit your forums I think!  :-)

Anton Reinauer

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