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Author Topic: Pro game artist looking for help/collaboration  (Read 21160 times)

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Offline Methuselas

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Re: Pro game artist looking for help/collaboration
« on: November 01, 2011, 06:26:21 PM »
Yeah, good luck with this. I wish I could help somehow, as I've always wanted to work on games for the Amiga, my specialty now is in 3D, not 2D. Still, it would be nice to see new games for the Amiga. Look into Backbone. I've played around with it and enjoyed it quite a bit, but it was limited in what I wanted to do. Now, if I could find someone who had an engine similar to the Ultima engines....something simple but robust.
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Pro game artist looking for help/collaboration
« Reply #1 on: November 03, 2011, 04:44:20 PM »
You know, if you guys are serious about this, I'll pitch in with graphics, UI elements and sound, should this actually see fruition.

[edit]

I would, however, like to see something similar to Unity. Side scrollers, Top scrollers and adventure-type games, similar to the Ultima series all combined into one engine.
« Last Edit: November 03, 2011, 05:28:36 PM by Methuselas »
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Pro game artist looking for help/collaboration
« Reply #2 on: November 03, 2011, 05:27:53 PM »
Quote from: Digiman;666395
Unity the Lionhead Llamasoft unreleased Gamecube game?


http://unity3d.com/
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf
 

Offline Methuselas

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Re: Pro game artist looking for help/collaboration
« Reply #3 on: November 04, 2011, 04:20:23 PM »
Quote from: ChaosLord;666406
I am so glad that you are not overly demanding :)


Nope. They just want to do something different from what I wanted. Simple logic. Help them on their quest and they help me with mine. Back scratching so to speak. ;)

Backbone couldn't do what I wanted and my limited coding abilities don't allow for my creating what I wanted, hence offering services to those who do, in the hopes we could kill two birds with one stone.

Currently, I'm working on graphics for a fantasy mod for CivIV and V and I do graphics for BTBuilder, a BTCS clone, though I've lost interest as we still don't have a proper editor so I'm not really getting anything out of it.
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

\'And for future reference, it might be polite to ask someone if you can  quote them in your signature, rather than just citing them to make a  sales pitch.\' - Karlos. :rtf