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81
A600GS & A1200NG / A1200NG upgrade and black screen
« Last post by MarcinK on January 03, 2026, 02:16:00 PM »
Good morning,

The A1200NG is a great computer. I did everything according to the instructions, logged into Amisphere, managed to download ImageFX to a CF card, then launched Amibench and checked the system's performance, and it's fine. Then I updated it, and the system screen went black, leaving only the mouse cursor. I've had the system on for 4 hours and still nothing has changed. Could you please help me solve this problem?

Best regards

Add:
After over 6 hours, I turned off the A1200NG because the screen was still black, with only the mouse cursor visible. Then I turned on the A1200NG and the Amiga-Kit splash screen appeared, complete with a progress bar, checkmark logo, and a welcome sound. The LED on the motherboard remained green.

My fault for not backing up the microSD card that originally came with the A1200NG. I've learned my lesson now 😭
82
Amiga Magazines / Reminder: ASM Magazine Issue 2025 Published
« Last post by AndreasM on January 03, 2026, 11:37:01 AM »
New German Issue 9/25 of the cult magazine ASM "Aktueller Software Markt" Now Available

The legendary German computer and games magazine ASM - Aktueller Software Markt is back with a new issue. What made history in the 1980s and 1990s as the first German-language multi-format games magazine lives on today – with a mix of retro topics, current game reviews, and exclusive interviews.

The new issue once again spans the spectrum from "re-testing" classics to current titles for all popular and exotic systems of the time. Returning are the familiar sections such as "Action Games" and "Adventure Corner," as well as new sections such as "Book Corner" and "In Focus," which offer previews of upcoming hits. It also features interviews with contemporary witnesses such as Stefan Piasecki, programmers such as Andreas Mettler, and cult figures such as Zak McKracken. This time, the hardware retro section focuses on the Game Boy, while in the chess section, Psion Chess ST competes against the legendary Amiga chess game Battle Chess, and in the horror cabinet, a Stone Age creation lurks.

The new issue, featuring 100 pages, includes 70 game reviews in the original, chaotic ASM layout. Anyone looking for a truly retro experience can order the magazine for the usual price of €8 from:

https://www.amigashop.org/index.php?cPath=49

http://www.apc-tcp.de
http://www.asm-Magazin.de

83
Amiga Hardware Issues and discussion / Re: A600 glitches after recap
« Last post by fuseoppl on January 03, 2026, 07:32:19 AM »
and that's why I wrote that you should check all the vias, at least those in the immediate vicinity, I know it's a lot of work, but check even those that look good visually.

I would take a closer look at the sync signal, I once repaired a CD32 with similar picture distortions/glitches and it was the damaged sync output there.

84
A600GS & A1200NG / Re: Setting the A600GS Workbench CLOCK
« Last post by beller on January 02, 2026, 07:49:49 PM »
Thanks!!  All that I needed was to update the locale.No need to update clock when it pulls from the web.
85
The Commodore A2320 is the original "fixer". There are many others but you can't go wrong with the A2320.

That does look good, though these do seem to be pretty rare. If really need a solution I can easily buy now, at the right price of course.

Keep forgetting about these. Even though I use the AGA versions in my A1200 and A4000.

The Indivision OCS/ECS V4. You can get older off eBay or Amibay.

https://icomp.de/shop-icomp/en/shop/product/Flickerfixer_Scandoubler.html?flifi_type=OCS_ECS

86
I used a Microway FlickerFixer AGA 2000.  The “AGA” designation had nothing to do with AGA graphics that appeared in later Amiga machines.  This flicker fixer card allowed me use a VGA monitor as my main screen.

Cheers,
redfox

87
The Commodore A2320 is the original "fixer". There are many others but you can't go wrong with the A2320.

That does look good, though these do seem to be pretty rare. If really need a solution I can easily buy now, at the right price of course.
88
A600GS & A1200NG / Help appreciated with A1200NG D9 joystick/mouse ports
« Last post by Ingstein on January 02, 2026, 03:07:02 PM »
I need some help with the joystick setup. When using an USB-mouse (for mouse) and two joysticks in the D9-ports of the A1200NG, how does the config look like? My joysticks (Comp Pro) are sometimes not responding etc. so I guess my config isn't correct. Screenshot would help me out. Thanks in advance.
89
Amiga Hardware Issues and discussion / Problems with bridgeboard Commodore A2386SX
« Last post by iRonNuke on January 02, 2026, 03:01:48 PM »
Hello! I have a bridgeboard Commodore A2386SX in a Amiga 4000 with Cyberstorm MK2 060, CyberVision 64/3D, Ariadne II and BigRam 128 MB.

I know I had some trouble setting it up but I managed to get it working with Janus software, both color and monocrome setup. In my memory I used PC-Task harddrive file and if I remember it worked correctly.

But now to my problem, I recent wanted to try it again, now it's not working anymore. When I launch PC Color or PC Monocrome it just got a waiting mouse pointer, I know it opened a windows right away before.
It beeps after a while after boot, and also, when I start PC Reset it beeps after a while. What could have happened to it?

Another strange thing is that it has an 486 CPU on it. Has it been modified?
90
New User Introductions / Re: Reviving the Amiga Legacy—on SNES
« Last post by SUPER-J11BIT on January 02, 2026, 12:48:19 PM »
Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship




Hi everyone!
I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II.

The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced.

The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels.
Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse.

Project Goal
The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed.
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