Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: Holley on May 15, 2004, 05:44:09 PM
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Ok, so Switchblade was best on an Amstrad, but what about C64 games that out played their Amiga equivalents?
Off the top of my head I can think of Creatures and Myth, but there must have been others!
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The Last Ninja Trilogy.
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I was gonna say Creatures. :-)
The magic was gone in the Amiga version, somehow.
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Even though it had better graphics and sound on the Amiga, I liked the C=64 version of Defender of the Crown better. It was easier to control. The Amiga version seemed very hard to control. Mousing about wasn't ideal. I don't know how much is matters that I had played, and conquered many times, the game on C=64 before even seeing it on Amiga (before seeing an Amiga). I think the only reason I wanted to get the Amiga version was because the graphics on the box were Amiga graphics and you could sorta see through what that one chick was wearing when she stood in front of the fire. Hot silhouette action! :-D
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Even though it had better graphics and sound on the Amiga, I liked the C=64 version of Defender of the Crown better. It was easier to control.
Yeah. I have to agree that the Amiga version had harder controls for some things. Especially jousting. I'd always hate when things were going well, and then out of the blue, "Wolfric calls a tournament!" and the music kicks in.... NOOOOOOOO!!!!!!!!! :lol:
As for other games, I really liked Skyfox on the C64. Didn't care as much for the Amiga version. Accolade's Grand Prix Circuit was better on the C64, as well. Fortunatly that didn't matter, though, because the Amiga had so many great driving games that came out shortly after I got mine... :-)
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Maniac Mansion!!! for Sure! the C-64 version was way better..........the music and all. Even though the Amiga version had better (supposedly) gfx, the C-64 version played better and the sounds of footsteps when you walk are missing in the Amiga version..this was a mistake to do such a thing. The footsteps gave it character. The C=64 had less colors but the characters had....well.......more character!
Another one...........Rocket Ranger! the Amiga had much better gfx of course but again this was an amazing game on the C=64.
Also Batman The Caped Crusader (not the Movie)
and of course: Little Computer People (sigh)
there were tons of others like The Last Ninja (sigh...)
Some programmers just don't get it.........all they had to do was improve the gfx or smooth them out and add higher quality frequency to the music...........but NOT change the speed of the music and add new samples! nor change the speed or rythm at which the character moves.................they always always always screw it up!
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For me, it was Skyfox from EA, Impossible Mission (which I never was able to beat) from Epyx and Gunship from MicroProse. I'm an unrepentant sim-head! :)
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I really liked Turrican on C64. Awesome music & graphics. When I later tried Amiga version, I really was disappointed. Expected much more on amiga. But Turrican2 on amiga... wow! :-)
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Hoya!
Wow, did not know Rocket Ranger made it on C64!!!
Obviously, I do not know what the version looks like, but I LOVE the Amiga version. So full of atmosphere... Even if, like every Cinemaware game, damn hard...
Be funky
M A D
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well, and there were many great games that didn't make it to the Amiga at all, and would have been BIG hits had they made it - most of the EA stuff of the time (Racing Construction/Destruction Set, Mail Order Monsters, etc.). I think Ballblazers and Seven Cities of Gold made it (but weren't really changed much) but then Pirates! came along, which was very similar but had all those cool sword and ship/ship cannon battles! :)
ah, today's gamers don't know what they were missing! Doom and Mario clones are SO boring, yet they are the majority of everything out there?
kevin orme
amiga university
www.amigau.com
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@B00tDisk
Impossible Mission was on the Amiga? Wow. It was awesome on the C=64. How much better could the graphics get? I eventually passed it, but it wasn't until years after I had an Amiga and then went back and unpacked the C=64 to play the old stuff.
One time there was a funky glitch and the game was only like 3 rooms long. I wish I had known how to play it at that time, because I'd have had the highest score ever! hehe.
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Wizball and California Games were awesome on C64. I didn't like The Amiga versions.
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I have to agree with Wizball. I remember playing it on the C=64 for hours at end. The music and gameplay was great, so when I saw a copy in the shops for the Amiga I grabbed it hopping to relive the good times but was disappointed, especially with the music.
Another game I loved on the C=64 was called Dominator (I think, it was made by System 3 from memory). Music/Graphics and gameplay was great on the C=64 (I even loved the loading music when loading from tape :) ), but when I got the Amiga version, it felt like it had actually been downgraded.
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Hi,
I agree, its much better the Grand Prix Circuit C=64 Version.
Another Better versions in C=64:
California Games, Mision Imposible, Tenange Mutant Hero Turtles, Defender of the Crown, Creatures, Sky or Die, and more..
i can“t remember but is very long the list of the games made for C=64 and later launch in Amiga, and the Amiga Version is not impresive, you know, i expected more quality of thats games for Amiga, and the games was more low of the C=64 version. And not only C=64 vs Amiga version. Many C=64 games version was better of the NES, Sega, etc versions..
Anyway that part of the C=64 games world, and another excelents games was developed in Amiga, and the Amiga Versions was the best version in all the plataforms game launched.
Regards..
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Everyone knows Bionic Commando? Great game on C64, not-so-great on Amiga.
And what about one of the best (my opinion) games on c64, Armalyte? Great gameplay, awesome graphics, fantastic musics. And Amiga version..? Full of {bleep}!
Then there is Krakout, simply is the best breakout game on any platform, ever. :-)
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-Cybernoid
That game had one good thing (on C64): the musics (That were obviously removed for the amiga version...)
Also the GFX weren't half bad, and had to be changed for the worse :-)
-Rampart
On Amiga the second player always suffered from worse controls (joystick compared to mouse) but on C64, the controls were equally bad for all (max.) 3 players (max. 2 players on Amiga version)
-Giana Sisters
Don't remember much about amiga version, but I liked it more on my C64...
-LED Storm
Not-that-bad car game on C64, but Amiga version was simply HORRIBLE (At least they could have made it scroll more than half screen at time to left and right...)
-Atomino
C64 version had fantastic musics that made very good use to synthetic sounds. Amiga version (obviously) replaced those with poor samples...
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Airborne Ranger rocked on the c64. The Amiga version was crap.
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Hoya!
I LOVED California Games on CPC! I just adore multi-part games...
I would really like to have it on Amiga...
Be funky
M A D
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Ah yes, Amstrad CPC Plus Switchblade rocked.
I never had a C64, a friend did - Turrican and Turrican II were amazing. The CPC always sucked at scrolling platform games. I think it is a bit hard for me to find games that I've played on both an Amiga and C64.
I remember the Amstrad CPC version of Netherworld being really good, and the Atari ST version being a big pile of pants though. I downloaded the .mod for the Amiga version and it was terrible compared to the CPC music as well.
I'm a fan of chunky graphics though ... they work so much better when you have limited colour range. When someone bothered to use 32 colours on the Amiga, the graphics invariably improved, but in 16 colour mode they usually were meh compared to some 8-bit versions.
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Stuntcar Racer ... graphically not as pretty but I found it more fun.
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Stuntcar Racer ... graphically not as pretty but I found it more fun.
Wow, really? I hated SCR on the C64. I thought it was too choppy, and didn't convey any sense of speed. But the Amiga version had the great seat-of-your-pants driving feel. To each his own, I guess. (It was only a matter of time before someone picked a game I didn't agree with. hehehe!)
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The most memorable I played on the C64, I once had :-(, was 'Fist'. 'Karateka' very old beat'em up rescue the princes kind of game, I believe this game was ported from earlier apple ][ games. 'Yie are kung fu 1'. Me and my cousin break a lot of Joysticks just to kick butts of those(i can't remember the names) characters. :lol: So does 'Green Beret by Konami'. I loose more joysticks that way. Hmmm 'Arkanoid' and 'Krakout' version of c64 rocks!!!
'SNACKMAN' is the best Pacman variation I recall.
No one remembered 'COMMANDO'. The high score music made me, well enjoy the music that I missed so. I once downloaded an MP3 version(with vocals). I forgot the title though. Maybe someone here could remember that.
I found the file. :-D
N-Joy of TSW - We'll never be apart (Commando Highscore)
Beautiful piece. Enjoy!!!
:-D Nice to remember them all. :-D
Good day to all Amigans and C64users! :-D
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Flimbo's Quest on the C64 was ace. On the Amiga, it is crap.
Shinobi was also fantastic on the C64 (best conversion I think) but was poo on the Amiga.
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Hoya!
Funny, I LOVE Shinobi on Amiga! :-)
As for Commando... Well, I DO LOVE VERY MUCH the Amstrad version!!!!!!!! I think it is my favourite game EVER, no matter the platform! The soundtrack is FANTASTIC, an infectious melody, believe me!
There are many "remixes" of it on kwed.org, some are quite poor, some are nice, but NONE ofthem beat the CPC version!
/me prays Capcom for creating Commando ;-D
Be funky
M A D
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I never saw CPC version, but Hubbard's C64 cover was awesome. I still can't decide which one was better, original arcade track or Hubbard's cover.
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Bubble Bobble for C64 was real sweet, My neighbout across the street had a C64, and after the first time I went to his home and played Bubble Bobble (how the hell is it spelled ?? - I've seen 10-fold different spellings) I was stuck, so I came always up with an excuse to to his home play (shame on me :oops: )
(http://home.swipnet.se/~w-46722/galleri/intro.gif)
(http://home.swipnet.se/~w-46722/galleri/bub001.gif)
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Hoya!
Your spelling is right, it is Bubble Bobble.
Well, I guess it is safe to say that, given the fantastic simplicity of the game, all adaptations are perfect...
Be funky
M A D
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Well, all things considered thats a surprisingly long list! Like some PC games of today it shows that just using more 'power' doesn't make something better I guess ...
I loved Turrican on C64, but it would have been impossible without an Action Replay to save progress!
Myself and friends spent a scary amount of time on Bubble Bobble and Gauntlet, too!
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Hoya!
Hehe... I have a funny story about Gauntlet on CPC...
One day, I was at one of my best friend's (yes, the one I used to play SpeedBall2 and Silkworm with) place and we decided to play Gauntlet...
If you remeber, the box displayed a big and fearsome dragon, waiting to be defeated by brave heroes.
So, we started playing one hour or so before dinner, then we went to eat, after having paused the game, went back and resumed...
Then we finally reached level 98...99... Abd level 100!
Boy we were ecstatic! We were about to fight the mighty dragon!
So, at the end of level 100, the computer asked to rewind the tape to 0 and to press a key, which we did...
But, while the CPC was loading some data, I had a thought I shared with my mate... WHY on Earth would the FINAL boss' data be situated at the BEGINNING oof the tape??? Did'nt sound logical, did it?
Anyway, we patiently waited for the data to load, then, started playing "the last level".
Boy, were we SO disapointed!!! There was NO last level, NO blinking dragon to kill, only, due to some space or techinical reasons, a NEVER-ending game!!! :-o
So, after playing a couple of levels "just in case", we reset the CPC and carried on with another game...
Needless to say, we did NOT play Gauntlet for quite a VERY long time after this!!! ;-)
Be funky
M A D