Amiga.org
Amiga.org specific forums => New User Introductions => Topic started by: SUPER-J11BIT on October 29, 2025, 12:20:38 PM
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Hi everyone!
I’m a developer specialized in SNES hacking and ROM modding, fueled by a lifelong love for retro gaming.
I grew up surrounded by Amiga classics. Those games didn’t just entertain me—they shaped my creative identity and sparked a deep desire to build on their legacy. For a long time, I dreamed of developing new titles for the Amiga. But as I explored the platform, I quickly realized that its technical complexity posed a serious challenge to creative freedom.
So I turned to the Super Nintendo—a console that offers the flexibility I need to reimagine and reinvent, while still paying respect to the golden age of gaming.
Today, I’m working on a project that goes far beyond ports. I’m creating entirely new SNES games inspired by legendary Amiga titles:
- Sequels that expand the lore and gameplay of beloved originals
- Crossover adventures that blend characters and universes in bold new ways
- Creative reinterpretations that fuse nostalgia with innovation
Each game is carefully built to preserve the soul of the Amiga, while introducing fresh mechanics, storylines, and visuals designed specifically for SNES hardware.
To get started, I reverse-engineered Super Mario World—dissecting its systems, understanding its structure, and using it as a sandbox to build entirely new experiences from the ground up. It's my way of turning a timeless classic into a springboard for original creation.
This journey is just beginning. I’ll be sharing games, technical breakdowns, and development updates soon.
Thanks for reading, and I’ll see you in the threads!
SNES ROM HACK:
SNES - Crossover - PAC-MAN / IK+ ( International Karate )
https://forum.amiga.org/index.php?topic=77379.msg864833#msg864833 (https://forum.amiga.org/index.php?topic=77379.msg864833#msg864833)
SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship
In progress...
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That sounds great. Would love to see the original Turrican-Trilogy on the SuperNES.
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That sounds great. Would love to see the original Turrican-Trilogy on the SuperNES.
Absolutely, I'm going for it! 8)
I'm working on a version of Turrican for the Super Nintendo, but due to some technical limitations, the character sprites will be 16x32 pixels — so the main character will appear a bit smaller than in the original trilogy.
This helps keep performance smooth and compatible with the SNES hardware.
And here's the exciting part: I'm also planning some crossover content with Metroid!
Imagine Turrican and Samus crossing paths in a shared universe, with hybrid environments and epic boss battles.
It'll be a nostalgic tribute to the classics with a fresh twist. 8)
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Absolutely, I'm going for it! 8)
I'm working on a version of Turrican for the Super Nintendo, but due to some technical limitations, the character sprites will be 16x32 pixels — so the main character will appear a bit smaller than in the original trilogy.
This helps keep performance smooth and compatible with the SNES hardware.
And here's the exciting part: I'm also planning some crossover content with Metroid!
Imagine Turrican and Samus crossing paths in a shared universe, with hybrid environments and epic boss battles.
It'll be a nostalgic tribute to the classics with a fresh twist. 8)
Welcome. Sounds like a cool project. Had a SNES just for StarWing, :). Mode 7 was a game changer.
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Welcome. Sounds like a cool project. Had a SNES just for StarWing, :). Mode 7 was a game changer.
;D Yep — StarWing (aka Star Fox) is part of the SNES Classic Edition, even in Europe, though it’s listed under its original U.S. name, Star Fox. Super cool that you had the SNES just for that game — it was a total game changer. Thanks for sharing that! ;D
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SNES ROM HACK ( L - 01 )
New SNES Hack Now Available!
https://www.youtube.com/watch?v=kyTHVw8IsAg
Inspired by a Crossover of PAC-MAN and IK+ ( International Karate )
Celebrate the 45th anniversary of PAC-MAN!
Pac-Man arrives at the dojo with a warning: the ghosts have opened a rift between worlds and stolen the secret of Spherical Energy.
To stop them, the master teaches Pac-Man and a gifted student how to unlock its true power.
Together, they prepare to face the invasion and restore balance.
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Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship
(https://i.imgur.com/OLA69IO.png)
Hi everyone!
I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II.
The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced.
The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels.
Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse.
Project Goal
The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed.
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United Planets Ship Avalon 1 ;D ;D ;D
(https://i.imgur.com/x4lSMG4.png)
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The Hero: Bren McGuire
(https://i.imgur.com/6Sk5tqS.png)
In my version, Bren McGuire doesn’t wear the iconic battle armor. Instead, he appears in a more human form—agile, exposed, and equipped with a sleek futuristic rifle.
Weapon System: All Fire Modes at Your Fingertips
There are no weapon pickups or upgrades scattered throughout the level. Instead, each button on the controller triggers a different type of fire:
A fast, precise shot
A wide-range energy wave
An explosive projectile
A high-powered charged blast
Everything is built into the controls from the start, giving players instant access to a full arsenal.
Fast-Paced, Streamlined Gameplay
The goal is to deliver a fluid, action-packed experience where players can adapt quickly without pausing to manage inventory or switch weapons.
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- MUTANTS -
(https://i.imgur.com/yDU3FeE.png)
;D ;D ;D
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Breaking news from the pixel universe!
(https://i.imgur.com/qsl9GL8.png)
I’m right in the middle of my sprite‑making marathon… and guess what — only 6 more to go before the whole set is complete!
Our hero is coming to life frame by frame, and soon he’ll be ready to run, jump, and (hopefully) save the world — or at least the level.
Huge thanks to all of you following the development with so much hype. You’re basically the fuel keeping my creative engine running!
Stay tuned… the finish line is in sight!
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(https://i.imgur.com/1HfL3C4.png)
Most of you already know this ending, but today I want to show you how I reimagined it in my own style. I worked hard to add my personal touch to every detail, keeping the original spirit while bringing in new atmosphere, ideas, and personality.
This image represents the final result of my work — my creativity, my vision, and my passion all in one scene.
Let me know what you think, I’m excited to hear your reactions!
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Well that sucks, cant view any of your pics in UK, :(.
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Well that sucks, cant view any of your pics in UK, :(.
Thanks for letting me know!
It seems the image host I used is having some regional visibility issues in the UK.
The links are valid and the images load correctly from here, so the problem is likely on the hosting side or due to regional filters.
If you try with a VPN or a different browser it should work.
Let me know if the issue persists! ???
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Thanks for letting me know!
It seems the image host I used is having some regional visibility issues in the UK.
The links are valid and the images load correctly from here, so the problem is likely on the hosting side or due to regional filters.
If you try with a VPN or a different browser it should work.
Let me know if the issue persists! ???
Yes, AGE VERIFICATION crap. Its a joke. I'm not giving my Passport or Drivers License information to 1000's of random companies that have bought in to this countries control crazyness.
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Yes, AGE VERIFICATION crap. Its a joke. I'm not giving my Passport or Drivers License information to 1000's of random companies that have bought in to this countries control crazyness.
If you want, just send me your email and I’ll send the pictures directly so we can skip all these regional blocks. 8)
Or you can see the photos on YouTube posts.
https://www.youtube.com/@SUPER-J11BIT/posts
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If you want, just send me your email and I’ll send the pictures directly so we can skip all these regional blocks. 8)
Or you can see the photos on YouTube posts.
https://www.youtube.com/@SUPER-J11BIT/posts
Youtube link worked, :). Loving the Avalon 1, looks well cool.
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Youtube link worked, :). Loving the Avalon 1, looks well cool.
Awesome! Happy the link worked. The Avalon 1 is seriously cool. :) 8)
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For the interior levels of the spaceship, I’ll be using these tilesets — detailed, modular, and perfect for creating industrial sci‑fi environments.
(https://i.imgur.com/znWZrPJ.png)
8) 8) 8) 8)
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(https://i.imgur.com/s80DwRh.png)
Here’s our hero in all his pixelated glory, finally ready for action. After so much work, the animation set is almost complete, and watching him move is genuinely satisfying.
I’m left with one creative thought: when he dies, should it be a quick arcade‑style explosion, or a small animation where he simply… falls to the ground.
;D ;D ;D
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Our tiny hero moves like he just chugged three espressos: he struts around all proud, wobbling like he’s walking a fashion runway nobody invited him to. And when he jumps? That’s his grand moment — a heroic leap worthy of someone who just spotted a cookie crumb drifting through space. And the best part is that, apparently, on the SNES he runs like a wonder! 8) 8) 8)
(https://i.imgur.com/Nf7omUF.gif)
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Dev Update – Enemy Expansion!
Hey everyone! I’ve been working hard on new enemy sprites, and I’m excited to reveal a major upgrade:
Two brand-new enemy types have just landed — and they’re not your average foes.These guys fly and shoot, adding a whole new layer of challenge and chaos to the battlefield.
Stay tuned for more sneak peeks and let me know what you think. Your feedback keeps this project alive! 8) 8)
(https://i.imgur.com/IQnz4Fe.png)
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(https://i.imgur.com/5pZ3nqQ.png)
SNES Project Update!
I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.
Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.
Stay tuned, because things are about to get really exciting.
8) 8)
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The bosses in my game… mutant giants!
(https://i.imgur.com/23rJKcs.png)
I have to admit, I didn’t originally plan to include bosses in my game. But while I was working on a few ideas, a thought suddenly hit me: why not add mutant giants?
The idea clicked right away, and it feels like it gives the whole project a stronger direction. I’ve started integrating them into the game, and I really like how they’re shaping the overall atmosphere. 8) ;D
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New Level Inspired by STRYX Thanks to principekento!
(https://i.imgur.com/y5L4U4A.png)
I wanted to share a cool update about the project.
A few days ago, principekento left a comment that really stuck with me:
"I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old Amiga memories: for some reason your creation reminded me of Psygnosis’ STRYX. I could totally imagine a zero‑gravity section with a jetpack, handled just like in that Psygnosis game!!"
That reference instantly sparked something.
So I’ve decided to take his suggestion and add a brand‑new level inspired by exactly what he described: a zero‑gravity area, complete with jetpack controls, capturing the vibe of STRYX while adapting it to the style of my game.
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The Parts of SNES Game Development That Slow Me Down.
Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way. So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me.
When it comes to drawing sprites and backgrounds, I’m completely in my element.I love spending time on tiny details, experimenting, polishing… I can get lost in it for hours. It’s the most relaxing and creative part of the whole journey for me.
Then there’s the part where I have to set up and configure the code inside the ROM. I still find it interesting — it’s literally what brings everything to life — but it’s also the most demanding and boring part for me. It slows me down, makes me take more breaks, and requires a different kind of focus.
To avoid burning out or pushing myself too hard, I like to work on smaller, simpler projects between bigger games. It helps me reset my brain, stay motivated, and not overdo it to the point where I end up dropping everything.
8) :)