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Amiga News and Community Announcements => Amiga News and Community Announcements => Amiga Software News => Topic started by: KZ_3D on September 18, 2024, 12:01:23 PM

Title: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on September 18, 2024, 12:01:23 PM
This year I ported the 3D Object Converter for Windows version under AmigaOS 3.x / 4.x:
(http://3doc.i3dconverter.com/img/3dc_amiga_main_5.png)

It is a powerful 3D polygon model translation and interactive viewing shareware tool that allows
arbitrary 3D model data to be imported from external sources, exported to various industry standard 3D file formats.

The program supports 885 file formats.

Supported classic Amiga-systems:
- 68020 CPU or higher,
- AmigaOS 3.0 or higher,
- Magic User Interface (MUI) 3.8 or higher.
- 32 MB RAM
- TCP/IP Stack (Internet connection for the web updater)

Supported Amiga compatible systems:
A600GS, AmigaOne A1222+, PiStorm32 Lite

Web page:
http://3doc.i3dconverter.com

3d model samples:
http://3doc.i3dconverter.com/downloads/3d_sample_models.lha



These programs inspired me to develop an own 3d model conversion software:

http://3doc.i3dconverter.com/media/Pixel_3D.png
http://3doc.i3dconverter.com/media/VERTEX.png


Short story:

The first version was the 3D Object Converter for MS-DOS:
http://3doc.i3dconverter.com/media/DOS_1main.bmp


The second version was the 3D Object Converter for Windows:
http://3doc.i3dconverter.com/img/3dc_main_1.png


After it I ported the Windows version under OSX / macOS and Linux (64 bit) operation systems:
http://www.i3dconverter.com/img/4.png
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: walkero on September 19, 2024, 11:14:40 AM
That looks like an exceptional software. Does it support though the Amiga 3D applications? Can I convert an object for Cinema4D 4.5?
If yes, I am definitely interested in your app.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: RobertB on September 19, 2024, 07:46:26 PM
Thanks for the converter!  It works on my AmigaOne A1222+ (though rotation is slow, because the A1222+ doesn't have a FPU).

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: TribbleSmasher on September 19, 2024, 08:12:32 PM
Good stuff, @KZ_3D !

btw, the missing Drag&Drop loading should be fairly easy to implement. ;)
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on September 25, 2024, 06:02:57 PM
That looks like an exceptional software. Does it support though the Amiga 3D applications? Can I convert an object for Cinema4D 4.5?
If yes, I am definitely interested in your app.

I collected the Amiga related supported formats:
3D Professional .3dp   L / S
Draw 4D .d4d   L / S
Draw 4D Pro .d4d   L / S
DynaCADD Exchange Format .def   L / S
Imagine .obj   L
LightWave 3D v5.x .lwo   L / S
LightWave 3D v6.x .lwo   L
Maxon Cinema 4D XL V5.x .c4d   L
Real 3D RPL .rpl   L / S
Reflections   .r3d   L
Reflections   .r4d   L
Sculpt 3D/4D Scene .scene L / S
Sculpt 3D Script .script L / S
Sculpt 4D Script   .script L / S
VideoScape 3D ASCII .geo   L / S
VistaPro ASCII Elevation Data 258x258 .txt   L
VistaPro Binary Elevation Data 258x258 .bin L


I did find nothing on the Net about the Cinema4D 4.5.
Which file formats supports this program?

Could you use the Wavefront's .obj/mtl import format in Cinema4D 4.5?
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on September 25, 2024, 06:06:11 PM
Thanks for the converter!  It works on my AmigaOne A1222+ (though rotation is slow, because the A1222+ doesn't have a FPU).

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan

Thank you for your test.

Can you write me your AmigaOS and MUI version?
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: Minuous on September 25, 2024, 07:07:24 PM
Quote
I did find nothing on the Net about the Cinema4D 4.5.
Which file formats supports this program?

Its native file format is IFF MC4D; I don't have it so don't know what other formats it supports, if any.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: RobertB on September 27, 2024, 08:07:10 AM
Can you write me your AmigaOS and MUI version?
     Sorry for taking time to respond; I almost forgot about this.  Here is the information you requested --

Amiga OS Release 4.1 – Final Edition A1222
c. 1985-2023
v54.15

MUI 5
Build AmigaOS4, PPC
GCC 5.4.0
v21.183 (svn r6515)
Date: 02.01.2020

          Truly,
          Robert Bernardo
          Fresno Commodore User Group – http://www.dickestel.com/fcug.htm
          Southern California Commodore & Amiga Network – http://www.portcommodore.com/sccan
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on September 28, 2024, 05:44:31 PM
I added the Antiryad Gx 3d game engine *.AXA Load module to my program and released it as web update.

Just use the Help/ Check for updates function to get it.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on October 18, 2024, 07:18:22 PM
New module:
FBI Hostage Rescue *.FXM Load

New feature:
Drag and Drop support (to load object)

Just use the Help/ Check for updates function to get it.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on November 19, 2024, 05:30:56 PM
I added the following modules to my program and released it as web update:

Astromenace *.VW3D Load
Face3d (Warp3D demo) *.3DED Load
Gossett Graphics *.GOSSETT Load / Save

Just use the Help/ Check for updates function to get it.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: Ral-Clan on November 21, 2024, 05:48:41 PM
Nice!  Any plans to support Aladdin4d objects/scenes?
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on November 23, 2024, 11:10:49 AM
The Aladdin4D .r4d format has very difficult structures.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on November 23, 2024, 11:15:00 AM
Good stuff, @KZ_3D !

btw, the missing Drag&Drop loading should be fairly easy to implement. ;)

I added the Drag and Drop support (to load object) to my program already. Did you try it?

Just use the Help/ Check for updates function to get the latest program version.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: TribbleSmasher on November 23, 2024, 03:50:52 PM
I will, once i find the time!
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on December 07, 2024, 04:33:08 PM
I added the following modules to my program and released it as web update:

Evil Genius 2: World Domination   * Load
Oldskool Demomaker (OSDM) ASCII   *.VOBJ Load / Save

Just use the Help/ Check for updates function to get it.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on December 22, 2024, 11:03:31 AM
I released the v1.005 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.0:
   3-Demon *.3DEMON Load
   3-Demon   *.OBJECT Load
   Antiryad Gx 3d game engine *.AXA Load
   Astromenace *.VW3D Load
   Evil Genius 2: World Domination   * Load
   Face3d (Warp3D demo) *.3DED Load
   FBI Hostage Rescue *.FXM Load
   Fracscape   *.DEM Load
   Gossett Graphics *.GOSSETT Load / Save
   Lugaru *.SOLID Load
   Oldskool Demomaker (OSDM) ASCII *.VOBJ Load / Save
   VideoScape 3D Binary *.GEO Load
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on January 13, 2025, 08:46:56 AM
I released the v1.10 as full client and web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.0:
   3-Demon *.3DEMON Load
   3-Demon   *.OBJECT Load
   Antiryad Gx 3d game engine *.AXA Load
   Astromenace *.VW3D Load
   Asura Engine (Battlezone Gold Edition;
   Evil Genius 2: World Domination;
   Zombie Army 4: Dead Wars) * Load
   Evil Genius 2: World Domination   * Load
   Face3d (Warp3D demo) *.3DED Load
   FBI Hostage Rescue *.FXM Load
   Fracscape *.DEM Load
   Gossett Graphics *.GOSSETT Load / Save
   Lugaru *.SOLID Load
   Oldskool Demomaker (OSDM) ASCII *.VOBJ Load / Save
   RayStorm *.ROB Load
   TrueVision3D Engine
   (Populous: Tribal Conquest) *.TVM Load
   VideoScape 3D Binary *.GEO Load

Improved modules:
   RayLab *.RL Load
   Vertex ASCII *.ASC Load
   VideoScape 3D ASCII *.GEO Load
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: walkero on January 13, 2025, 12:12:05 PM
@KZ_3D
I watch your work with this excellent converter. I would like to ask about Cinema 4D on Amiga. We currently have v4.x available, but it seems your application supports v5 XL. Do you know if these are compatible?

Also, I saw that your app can convert to STL, which means that could help someone who designs something on LightWave or any other 3D application on Amiga that is supported, to 3D print their creations? Is that true? Is this tested?
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on January 15, 2025, 06:41:08 PM
@KZ_3D
I watch your work with this excellent converter. I would like to ask about Cinema 4D on Amiga. We currently have v4.x available, but it seems your application supports v5 XL. Do you know if these are compatible?

They use different file formats. I have the file format descriptions of the v4.x and v5.x formats, but unfortunately I don't have v4.x sample files.
I think I can create a new v4.x .c4d loader module based on my v5.x module.


@KZ_3D
Also, I saw that your app can convert to STL, which means that could help someone who designs something on LightWave or any other 3D application on Amiga that is supported, to 3D print their creations? Is that true? Is this tested?

That is true, it is fully tested.

The Stereolithography .stl export module is the one of the most frequently used ones in my program based on the user feedbacks.

If you send me some sample files, I will convert these files to .stl format and I will send the converted files back to you to test the result.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: walkero on January 16, 2025, 11:08:14 AM
Thank you so much for your reply.
About sample files you can check the ISO at https://archive.org/details/cinema_202201, which includes the latest version of the app for Amiga, and was released back in the day as part of Amiga Plus magazine.

I was hoping for a saver to this format as well, because that would open a window to bring objects from other applications to Cinema4D as well. If that is possible of course. I am not pushing for it.

thank you for all your work you are doing to support Amiga.

Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: RobertB on January 17, 2025, 07:39:25 AM
KZ_3D on September 25, 2024 wrote:

> Can you write me your AmigaOS and MUI version?

I replied on September 27, 2024:

> Here is the information you requested --

> Amiga OS Release 4.1 – Final Edition A1222
> c. 1985-2023
> v54.15

> MUI 5
> Build AmigaOS4, PPC
> GCC 5.4.0
> v21.183 (svn r6515)
> Date: 02.01.2020

     I've installed latest 3D Object Converter v1.10 on my AmigaOne A1222+, and it still works well.  In fact, rotation speed may be a little faster.  :)  This is with MUI which was updated on my machine back in October, 2024.  So, here is the current info on MUI --

Amiga OS Release 4.1 – Final Edition A1222
c. 1985-2023
v54.15

MUI 5
Build AmigaOS4, PPC
GCC 5.4.0
v21.227 (git 6e87)
Date: 31.08.2021

          Truly,
          Robert Bernardo
          Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
          Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on January 24, 2025, 04:33:55 PM
I've installed latest 3D Object Converter v1.10 on my AmigaOne A1222+, and it still works well.  In fact, rotation speed may be a little faster.  :)

Did you use the Help/Check for updates function... to get the latest version?

The user experience is the same on the AmigaOS / macOS / Linux / Windows.  :)
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on January 24, 2025, 04:53:25 PM
I released the v1.101 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
Screamer 4x4 *.SPL Load
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: RobertB on January 24, 2025, 08:37:28 PM
Did you use the Help/Check for updates function... to get the latest version?
No, I just downloaded the whole thing again and archived the older version.

          Truly,
          Robert Bernardo
          Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
          Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: Valiant on January 26, 2025, 04:30:34 PM

     I tried updating with the /help/update item and it updated with no problems; however,  when it tried to start the newer version I got a DSI error 80000003 which couldn't be ignored.  I was able to kill that program and it worked fine when I started it again from AmiDock.

Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on February 07, 2025, 10:24:08 AM
     I tried updating with the /help/update item and it updated with no problems; however,  when it tried to start the newer version I got a DSI error 80000003 which couldn't be ignored.  I was able to kill that program and it worked fine when I started it again from AmiDock.

Are you running it on Nintendo DS really?

Can you tell me your AmigaOS / MUI version?

Which Amiga emulator are you using on it?
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on February 07, 2025, 10:28:51 AM
I released the v1.102 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
Heroes of Annihilated Empires *.C2M Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
Screamer 4x4 *.SPL Load
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: TribbleSmasher on February 08, 2025, 10:16:03 AM
@KZ_3D,

just tested the application but it does not seem to run on my (emulated) system.

First, it tries to open a very big window, if this fails, the app just freezes in the background.
It also does not registering itself properly as a MUI commodity, with its own ID and it also does not react to any commands.

in general, it does not act gently when something fails.

please see attached screenshot.

Edit: same for a 32bit higher res workbench.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: TribbleSmasher on February 08, 2025, 10:49:35 AM
screenshot

fck, can't modfy any attachments...
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on February 16, 2025, 12:45:22 PM
@TribbleSmasher

I don't know what MUI version are you using, but I recommend to use the v5.0:
https://github.com/amiga-mui/muidev/releases/download/MUI-5.0-20210831/MUI-5.0-20210831-os3.lha (https://github.com/amiga-mui/muidev/releases/download/MUI-5.0-20210831/MUI-5.0-20210831-os3.lha)
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: TribbleSmasher on February 16, 2025, 04:39:46 PM
Since it didn't report any fails with MUI 3.8 i will try MUI 3.9 next.
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on February 17, 2025, 07:07:17 AM
I released the v1.103 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
Heroes of Annihilated Empires *.C2M Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
PolyNova3D *.SCN Load
Screamer 4x4 *.SPL Load

New features:
Geometry transformation (Tools/Geometry transformation)

Texture converters (Tools/Texture converters...)
- Ridge Racer Unbounded (.bmap) to DirectDraw Surface (.dds) converter
- Microsoft Windows Bitmap (.bmp) to Laghaim (.wxy) converter
- Kill la Kill IF .cvt to .dds (DXT5) converter
- DirectDraw Surface .dds (DXT1,DXT5) to Abyss Engine .aei converter
- DirectDraw Surface (.dds) (DXT1,DXT3,DXT5) to Aika Online (.jit) converter
- Aika Online (.jit) to DirectDraw Surface (.dds) (DXT1,DXT3,DXT5) converter
- Fantasy Tennis .tex to DirectDraw Surface .dds (DXT1,DXT3,DXT5) converter
- Custom Maid 3D 2 .tex to Portable Network Graphics .png converter
- Fast and Furious 8 .zbp to Better Portable Graphics .bpg converter
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on February 26, 2025, 05:52:33 PM
I released the v1.104 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
Heroes of Annihilated Empires *.C2M Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
PolyNova3D *.SCN Load
Screamer 4x4 *.SPL Load
Skoki Narciarskie 2006 *.XBN Load
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on March 04, 2025, 06:26:50 PM
I released the v1.105 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
ASPRS LAS *.LAS Load
Heroes of Annihilated Empires *.C2M Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
Point Cloud Data ASCII *.PCD Save
Point Cloud Data Binary *.PCD Save
PolyNova3D *.SCN Load
Screamer 4x4 *.SPL Load
Skoki Narciarskie 2006 *.XBN Load

New feature since v1.10:
Texture converter: Skoki Narciarskie 2006 .texture to DirectDraw Surface .dds (DXT1,DXT5) converter
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on March 10, 2025, 05:01:14 PM
I released the v1.106 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
ASPRS LAS *.LAS Load
CloudCompare Binary v1 *.BIN Save
CloudCompare Simple Binary Format *.SBF/SBF.DATA Save
Heroes of Annihilated Empires *.C2M Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
Point Cloud Data ASCII *.PCD Save
Point Cloud Data Binary *.PCD Save
PolyNova3D *.SCN Load
Screamer 4x4 *.SPL Load
Skoki Narciarskie 2006 *.XBN Load

New feature since v1.10:
Texture converter: DirectDraw Surface .dds (DXT1,DXT5) to Skoki Narciarskie 2006 .texture converter
Texture converter: Skoki Narciarskie 2006 .texture to DirectDraw Surface .dds (DXT1,DXT5) converter
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on April 05, 2025, 10:38:33 AM
I released the v1.107 as web update.
Just use the Help/ Check for updates function to get it.

New modules since v1.10:
ASPRS LAS *.LAS Load
CloudCompare Binary v1 *.BIN Save
CloudCompare Simple Binary Format *.SBF/SBF.DATA Save
Heroes of Annihilated Empires *.C2M Load
Invizimals: Battle Hunters *.MESHDATA_07 Load
Invizimals: Battle Hunters *.MESHDATA_29 Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
Point Cloud Data ASCII *.PCD Save
Point Cloud Data Binary *.PCD Save
PolyNova3D *.SCN Load
Screamer 4x4 *.SPL Load
Skoki Narciarskie 2006 *.XBN Load

New feature since v1.10:
Geometry transformation (Tools/Geometry transformation)
Scale to fit (View/Scale to fit)

Texture converter: DirectDraw Surface .dds (DXT1,DXT5) to Skoki Narciarskie 2006 .texture converter
Texture converter: Skoki Narciarskie 2006 .texture to DirectDraw Surface .dds (DXT1,DXT5) converter
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on April 12, 2025, 06:23:36 PM
I released the v1.30 as full client and web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.10:
ASPRS LAS *.LAS Load
Black Shade *.SOLID Load
CloudCompare Binary v1 *.BIN Save
CloudCompare Simple Binary Format *.SBF/SBF.DATA Save
Heroes of Annihilated Empires *.C2M Load
Invizimals: Battle Hunters *.MESHDATA_07 Load
Invizimals: Battle Hunters *.MESHDATA_29 Load
Loksim3D *.L3DOBJ Load
OpenBVE *.B3D   Load
Point Cloud Data ASCII *.PCD Save
Point Cloud Data Binary *.PCD Save
PolyNova3D *.SCN Load
Screamer 4x4 *.SPL Load
Skoki Narciarskie 2006 *.XBN Load
Skunks *.GEO/COL Load

New feature since v1.10:
Batch converter (File/Batch convert)
Geometry transformation (Tools/Geometry transformation)
Scale to fit (View/Scale to fit)

Texture converters (Tools/Texture converters...)
- Ridge Racer Unbounded .bmap to DirectDraw Surface .dds converter
- Microsoft Windows Bitmap .bmp to Laghaim .wxy converter
- Kill la Kill IF .cvt to .dds (DXT5) converter
- DirectDraw Surface .dds (DXT1,DXT5) to Abyss Engine .aei converter
- DirectDraw Surface .dds (DXT1,DXT3,DXT5) to Aika Online .jit converter
- DirectDraw Surface .dds (DXT1,DXT5) to Skoki Narciarskie 2006 .texture converter
- Aika Online .jit to DirectDraw Surface .dds (DXT1,DXT3,DXT5) converter
- Fantasy Tennis .tex to DirectDraw Surface .dds (DXT1,DXT3,DXT5) converter
- Custom Maid 3D 2 .tex to Portable Network Graphics .png converter
- Skoki Narciarskie 2006 .texture to DirectDraw Surface .dds (DXT1,DXT5) converter
- Fast and Furious 8 .zbp to Better Portable Graphics .bpg converter
Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on May 11, 2025, 06:16:32 PM
I released the v1.301 as web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.30:
Create *.EA3 Load
Fake Elektronik Lightshow by Ephidrena (Amiga AGA Demo) *.PNTS/EDGE/FACE Load

Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on May 17, 2025, 05:04:00 PM
I released the v1.302 as web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.30:
Backyard Football *.LFG Load
Create *.EA3 Load
Fake Elektronik Lightshow by Ephidrena (Amiga AGA Demo) *.PNTS/EDGE/FACE Load
Opticks *.OBJ Load

New feature since v1.30:
Send Rasterport bitmap to .png file (Tools/Send Rasterport bitmap to .png file)

Title: Re: 3D Object Converter for AmigaOS 3.x / 4.x
Post by: KZ_3D on June 14, 2025, 06:54:04 PM
I released the v1.303 as web update.

Just use the Help/ Check for updates function to get it.

New modules since v1.30:
Backyard Football *.LFG Load
Create *.EA3 Load
Fake Elektronik Lightshow by Ephidrena (Amiga AGA Demo) *.PNTS/EDGE/FACE Load
Iron Engine (Ironsight) *.MSH Load
Juiced *.OCD Load
Moorhuhn Kart XXL *.OBJ Load
Opticks *.OBJ Load

New feature since v1.30:
Send Rasterport bitmap to .png file (Tools/Send Rasterport bitmap to .png file)