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Amigakit Hardware => A600GS & A1200NG => Topic started by: paginein on August 31, 2024, 07:26:50 PM

Title: Aspect Ratio 4:3 non correct
Post by: paginein on August 31, 2024, 07:26:50 PM
Hi, today I tested A600GS and I have tested some games and they are not in 4:3 aspect ratio as it works perfectly for others, e.g. Awesome, Shadow of The Beast.

Is it possible to solve it?
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 01, 2024, 07:07:23 PM
Hi, today I tested A600GS and I have tested some games and they are not in 4:3 aspect ratio as it works perfectly for others, e.g. Awesome, Shadow of The Beast.

Is it possible to solve it?

Explain. As pics you supplied are not 4:3 either. Whats it set to in video options?
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 01, 2024, 07:10:26 PM
the photos are taken directly from the TV and do not come out in 4:3 with a600gs.
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 01, 2024, 07:27:33 PM
the photos are taken directly from the TV and do not come out in 4:3 with a600gs.

You ignored my question. You also said those two games are perfect. Hence me asking to explain.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 01, 2024, 07:30:10 PM
sorry, I wrote it wrong, Awesome and Shadow of the Beast don't start in 4:3, but also many others games.

Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 02, 2024, 09:26:16 AM
sorry, I wrote it wrong, Awesome and Shadow of the Beast don't start in 4:3, but also many others games.

And I repeat, you never answered my question on my original reply.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 02, 2024, 11:32:05 AM
it is set in the video settings A600GS:

"Display Use Authentic Aspect Ratio"



Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 02, 2024, 03:40:47 PM
it is set in the video settings A600GS:

"Display Use Authentic Aspect Ratio"

So unticked.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 02, 2024, 04:29:03 PM
Is enabled
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 02, 2024, 04:31:48 PM
Fai prima a provarlo sul tuo, vedrai che molti giochi non sono in 4:3 ma in 16:9.
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 03, 2024, 09:56:31 AM
Fai prima a provarlo sul tuo, vedrai che molti giochi non sono in 4:3 ma in 16:9.

I will have to test myself. No one else has complained of this issue.

Please also post English.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 03, 2024, 11:08:24 AM
Hi, the problem is present with many games, I report it to give you a way to check.
Title: Re: Aspect Ratio 4:3 non correct
Post by: Thomas on September 04, 2024, 06:45:42 PM

I really don't understand what you complain about. What do you mean by "not 4:3"? If the display had the wrong aspect ratio, it would be stretched in one direction. But if I compare your photos to other screen shots, for example

(https://www.lemonamiga.com/games/media/screens/full/awesome/awesome_04.png) (https://www.lemonamiga.com/games/media/screens/full/shadow_of_the_beast/shadow_of_the_beast_01.png)

they have exactly the same aspect ratio. So how else do you expect the display should look like?

If you miss black borders around it, that's probably because the games use 320x200 resolution which de facto fills a 16:10 screen perfectly. You should be happy about it.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 04, 2024, 07:00:42 PM
No, I absolutely complain, it is not emulating the screen correctly! Try for example AGS, that is a correct emulation of the screen !
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 05, 2024, 08:50:33 AM
No, I absolutely complain, it is not emulating the screen correctly! Try for example AGS, that is a correct emulation of the screen !


Hmmmm, AGS uses WHDLoad, I'm guessing?
So its the same if booting say adf of these games?
Les try and understand, so AGS loaded screen is correct, as soon as you launch a game, its not?


Thanks Thomas, more info is good.
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 05, 2024, 04:22:04 PM
No, I absolutely complain, it is not emulating the screen correctly! Try for example AGS, that is a correct emulation of the screen !

I have been testing this. This is nothing to do with GS. Its to do with AGS or archives your using.
I just tested WHDBoot lha of beast and I can see as it loads, screen is switching back and fore, as if there is a config file telling it to switch.
Run beast adf, no problem at all. Runs in 4:3 with massive horrible borders left and right.

EDIT:-
From what I can tell, what ever your using to run it, is telling it to run in stretch mode.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 05, 2024, 04:51:40 PM
but have you ever have a Amiga? you should know that all games must remain like old 4:3 TVs. black bars are necessary.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 05, 2024, 04:55:03 PM
As I wrote I am not using the function stretch mode
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 05, 2024, 05:00:51 PM
but have you ever have a Amiga? you should know that all games must remain like old 4:3 TVs. black bars are necessary.

Considering, I was a TV engineer and owned a few amiga's. Yes I have Amiga's and could not care less about 4:3 personally, games look as good to me in 16:9.
I would love to see the feature we added to PSPUAE, called Auto zoom. Basically, you set it to stretch, it then works out where line starts and ends. Removing ugly borders from all games, like turrican. Full wide screen bliss, :).
However, I have just answered your questions. Its not the GS causing your issue.

Have you tried adf version? as it works 100% perfect in 4:3.
WHDBoot archive, which I'm guessing is the same as yours, forces it to 16:9 and ignores what GS is set to. I could ask for fix to stop anything altering GS Amiberry config.

As I wrote I am not using the function stretch mode

Please read what I posted, you seem to ignore the important parts of my posts.
What ever your using is FORCING it to stretch. Its overriding GS settings.
Title: Re: Aspect Ratio 4:3 non correct
Post by: paginein on September 05, 2024, 06:22:00 PM
Thanks for the reply, try to ask if it is possible to fix it
Title: Re: Aspect Ratio 4:3 non correct
Post by: ernsteiswuerfel on September 07, 2024, 11:11:30 AM
Have you tried adf version? as it works 100% perfect in 4:3.
WHDBoot archive, which I'm guessing is the same as yours, forces it to 16:9 and ignores what GS is set to. I could ask for fix to stop anything altering GS Amiberry config.
What's the 4:3 situation when starting WHDLoad Games (with JST?) on Amibench?

I have no A600GS yet but this is an important aspect for me. IMHO 16:9 strech graphics look absolutely horrible. ;) Good to know that using ADFs bypasses this, but let us be honest - many ADFs are badly cracked games with glitches, graphics corruption or some other flaws which make them crashy or in the worst case make the game un-completeable. The WHDLoad-installed versions do have fixes for glitches in the original game on the other hand. So I prefer the WHDLoad-versions very much.

So I would also vote for a fix that the GS Amiberry config always should be respected.
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 07, 2024, 12:55:24 PM
What's the 4:3 situation when starting WHDLoad Games (with JST?) on Amibench?

I have no A600GS yet but this is an important aspect for me. IMHO 16:9 strech graphics look absolutely horrible. ;) Good to know that using ADFs bypasses this, but let us be honest - many ADFs are badly cracked games with glitches, graphics corruption or some other flaws which make them crashy or in the worst case make the game un-completeable. The WHDLoad-installed versions do have fixes for glitches in the original game on the other hand. So I prefer the WHDLoad-versions very much.

So I would also vote for a fix that the GS Amiberry config always should be respected.

It cant be fixed simply. As these WHDBoot packs have custom stuff in them. Thats what is forcing aspect to change from what you set.
Situation with WHDLoad is, install WHDLoad in Amibench. We just cant provide it, you have to install yourself or use inbuilt JST.
Title: Re: Aspect Ratio 4:3 non correct
Post by: ernsteiswuerfel on September 07, 2024, 01:47:04 PM
[...] Situation with WHDLoad is, install WHDLoad in Amibench. We just cant provide it, you have to install yourself or use inbuilt JST.
Ok, if it's simply "install it and use it" like on OS3.2.x itself, I suppose this means I can copy over all the WHDLoad stuff I already have on my A1200 and just use it on the A600GS. Which means I'll get no 16:9, 4:3 problems at all ('cause no WHDBoot archives), so I got no problem at all.  :) Thanks for clarification!
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 09, 2024, 09:46:39 AM
Ok, if it's simply "install it and use it" like on OS3.2.x itself, I suppose this means I can copy over all the WHDLoad stuff I already have on my A1200 and just use it on the A600GS. Which means I'll get no 16:9, 4:3 problems at all ('cause no WHDBoot archives), so I got no problem at all.  :) Thanks for clarification!

Can't say everything will work, as Amibench is based on AROS roms.
Maybe making hdf, with everything on and setting to A1200 (kick3.1) would work better. Wont know until you try it.
Title: Re: Aspect Ratio 4:3 non correct
Post by: ernsteiswuerfel on September 09, 2024, 11:31:42 AM
Can't say everything will work, as Amibench is based on AROS roms.
Maybe making hdf, with everything on and setting to A1200 (kick3.1) would work better. Wont know until you try it.
Ah I see, hadn't thought about this yet... And I guess the AROS.rom is mandatory for Amibench, relying on it for its' features, e.g. the ARM graphics.library?

Good to know I could bypass this by using hdf! Do I get the same functionality on the A600GS like on Amiberry to use one hdf for System and another one for a Data partition (with user configured kick)? Or is this more finegrained configuration stuff 'hidden' in the A600GS user interface?
Title: Re: Aspect Ratio 4:3 non correct
Post by: F0LLETT on September 09, 2024, 11:34:46 AM
Ah I see, hadn't thought about this yet... And I guess the AROS.rom is mandatory for Amibench, relying on it for its' features, e.g. the ARM graphics.library?

Good to know I could bypass this by using hdf! Do I get the same functionality on the A600GS like on Amiberry to use one hdf for System and another one for a Data partition (with user configured kick)? Or is this more finegrained configuration stuff 'hidden' in the A600GS user interface?

One hdf at moment can be added. So you would need to use a large drive with partitions.