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Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: Gary McCulloch on May 05, 2019, 03:36:08 PM

Title: Looking for Lost Amiga programs...
Post by: Gary McCulloch on May 05, 2019, 03:36:08 PM
Looking for the following lost Amiga programs...

Skypaint v2.0 by Michael Cox
SkyTerm
Any Skypix graphics.   Ex: filename.sky
Title: Re: Looking for Amiga programs...
Post by: Gary McCulloch on January 31, 2020, 02:50:53 AM
Found SkyPaint v2.0  Now onto the next lost program...

L.O.R.D. in Arexx for the Amiga.
Title: Re: Looking for Lost Amiga programs...
Post by: Matt_H on January 31, 2020, 04:37:30 AM
Can you give any additional info on these? Year? Country? Commercial/shareware/freeware? Might help narrow down where to look.
Title: Re: Looking for Lost Amiga programs...
Post by: Gary McCulloch on February 05, 2020, 04:55:39 PM
My fault, its not in Arexx, but Amiga DOS...

Legend of the Red Dragon (Amiga)

Published by: Robinson Technologies

Developed by: Robinson Technologies

Released: 1989

Description
SysOp Seth Able Robinson puts his money where his mouth is and cobbles together a BBS door game for his Amiga board after finding a dearth of other similar offerings for his platform. The framework is textbook RPG -- choose your class, fight monsters to loot money to upgrade equipment and earn experience points to advance in levels until you become sufficiently hardened through battle to vanquish the Red Dragon, scourge of the land. (Really, that's the whole story!) Input is handled through multiple choice selections; output is dished up as colorful text.

The above minimalist formula doesn't yet describe the makings of a successful game until you factor in a few additional elements -- the unexpected complexity suggested by unpredictable random events manifesting just when you think you've got the game play down pat on auto-pilot; the lackadaisical sense of rude & lewd adolescent humour (whatever, dude) permeating the fantasy world, more Rabelais than Tolkien; and, of course, playing against your friends, not just to compete against their high score, but directly pitting your character in combat against theirs (played by the computer) -- then looting their corpse to add insult to injury and boost your bragging rights, broadcast in the daily bulletin to all active players!

Individual SysOp customizations and an explosion of user-made IGMs (in-game modules) expand the play experience enormously from board to board, leaving the player with a vague notion of the framework of what they're going to get next... but keeping the specifics sufficiently jumbled with selections from a deep bag of tricks to keep them on their toes.