Amiga.org
Amiga computer related discussion => Amiga Software Issues and Discussion => Topic started by: rednova on August 25, 2016, 11:43:56 PM
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Hi Fellow Amiga users:
Recently in another thread I ask about what kind of games you would like to play,
for me to make them.
I just had an idea !!!
Why not make many new games for amiga !!!
Just spend lots of time making many new games in a year !!!
Instead of making one game, many games back to back.
Do you like this idea ?
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Hi Fellow Amiga users:
Recently in another thread I ask about what kind of games you would like to play,
for me to make them.
I just had an idea !!!
Why not make many new games for amiga !!!
Just spend lots of time making many new games in a year !!!
Instead of making one game, many games back to back.
Do you like this idea ?
I think quality is better than quantity. Unless of course you can achieve both. :)
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How about you start with one? :lol:
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Start with one game and make it the best you can before you consider more otherwise you'll probably just end up burning out your enthusiasm.
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@rednova
In your reality, are there Amiga game development capable coders who are waiting for one team to finish their game before they start theirs? Or are they all working together on a single title until they get it absolutely perfect?
Where we are, a medium-to-high complexity game takes so many person-hours to code, e.g. 2,500 - 5,000 person-hours. Working a 40h week it would take a single person 62.5 - 125 weeks to complete such a game. Essentially a little over 1-2 years.
Of course the elapsed time can be reduced by having multiple people work on the game in parallel, but then in our reality there are no full-time professional Amiga game developers so we're back to a little over 1-2 years to complete a game. And we here need money to pay for living expenses. A medium-to-high complexity game would end up costing, just in salaries, about $50 per hour. That makes it $125,000 - $250,000 with ancillary costs adding another $25,000 - $50,000. The developers (with or without a publisher) would need to sell around 4,000 copies to break even.
Do you really think anyone can sell 4,000 of anything to the Amiga community? And then you go and talk about...
I just had an idea !!!
Why not make many new games for amiga !!!
...
Like somehow such a simple truism has escaped everyone's brains.
So unless you're talking about very simple tic tac toe style games, you must be living in a different reality from my own.
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@ agami
I was so excited about making new games I did not realize
it would take so much work and time.
Thank you for sharing this.
I guess I will have to make one game at a time.
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Looking forward to The Last of Us 2 ;-) and Tower 57 of course.