Amiga.org

Amiga computer related discussion => General chat about Amiga topics => Topic started by: amigakit on October 23, 2015, 03:44:58 PM

Title: OctaMEDPlayer from A-EON Technology (WIP)
Post by: amigakit on October 23, 2015, 03:44:58 PM
Here is the latest pictures of the new OctaMEDPlayer v8.1 running under AmigaOS 4.1 and AmigaOS 3.9

The new version uses AHI and is fully ReAction based.  It is still work to do but the project has been ported/rewritten from the original 68K assembler to C code by a very capable developer who has been commissioned by A-EON Technology.

AmigaOS 4.1 current work in progress version:
(http://amigadeveloper.com/images/octamedplayer_os4.png)

AmigaOS 3.9 current work in progress version:
(http://amigadeveloper.com/images/octamedplayer_os3.png)

(http://amistore.net/images/a-eon_logo_sm.PNG) (http://www.a-eon.com)
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: eliyahu on October 23, 2015, 04:31:40 PM
@amigakit

great to see progress here. very much looking forward to seeing more screenshots as development of octamed progresses. :)

-- eliyahu
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: amigakit on October 23, 2015, 05:09:54 PM
Its great to hear "Magic Potion" playing on my X5000 - it takes me back to the 90's!
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: Alloye on October 23, 2015, 05:30:12 PM
@amigakit

Looks like a very good start. Thanks for sharing!
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: Oldsmobile_Mike on October 23, 2015, 06:35:36 PM
Beautiful!  *insert picture of Fry "take my money" here*.  :)

Any progress updates on Multiviewer for classic systems or the Prisma Megamix?  :D
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: wawrzon on October 23, 2015, 06:44:43 PM
Quote from: Oldsmobile_Mike;797964
Beautiful!  *insert picture of Fry "take my money" here*.  :)


how much?
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: Oldsmobile_Mike on October 23, 2015, 06:54:13 PM
Quote from: wawrzon;797966
how much?

(http://www.neverpaytoplay.com/Lawsuit/Million01c.jpg)
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: golem on October 23, 2015, 06:59:16 PM
Progress on OctaMED running on OS4 was the most exciting news from Amiwest for me. It might yet undo the strings of my purse to buy an OS4 machine.
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: nicholas on October 23, 2015, 07:26:39 PM
The UADE plugin for Tunenet on OS4 uses the original 68k replay routines for 100% authentic playback.

http://www.os4depot.net/index.php?function=showfile&file=audio/play/uade.lha
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: nicholas on October 23, 2015, 07:38:08 PM
Quote from: golem;797968
Progress on OctaMED running on OS4 was the most exciting news from Amiwest for me. It might yet undo the strings of my purse to buy an OS4 machine.


I missed the any recent announcements and haven't had time to watch any Amiwest videos yet, but is the 68k version of Octamed being developed in parallel with the OS4 version? How about the AROS/MorphOS versions?

Is there an ETA for the release of the first updated version?
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: dschallock on October 23, 2015, 08:41:01 PM
Really glad to see this development!
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: Oldsmobile_Mike on October 23, 2015, 08:49:16 PM
Quote from: amigakit;797955
AmigaOS 3.9 current work in progress version:
(http://amigadeveloper.com/images/octamedplayer_os3.png)

Unrelated, but can I ask what tools you're using to give the borders & title bar shading in your test system?  I'm a big dork about that kind of stuff.  I use a combination of Birdie & Visual Prefs, plus a few other hacks here & there.  Here's mine:
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: kamelito on October 23, 2015, 09:24:24 PM
Quote from: nicholas;797970
The UADE plugin for Tunenet on OS4 uses the original 68k replay routines for 100% authentic playback.

http://www.os4depot.net/index.php?function=showfile&file=audio/play/uade.lha


Since the Amiga audio is digital it'll be as authentic as 68k, contrary to C64 for example.
Kamelito
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: itix on October 23, 2015, 10:35:22 PM
Quote from: kamelito;797979
Since the Amiga audio is digital it'll be as authentic as 68k, contrary to C64 for example.


Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: amigakit on October 23, 2015, 10:37:11 PM
Hi Mike

I use on my A1200T various utils such as Visual Prefs,  Birdie and Amiga Theme Experience with an OS4 theme: http://turricandm.altervista.org/hosted/ate/
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: kamelito on October 24, 2015, 09:34:56 AM
Quote from: itix;797980
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

If the routine is implemented correctly there's no reason for having a different sound experience but again you've to understand the replay routine first to be able to make it work as the original. No HW limitation here is what I meant.
Kamelito
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: LiveForIt on October 24, 2015, 11:30:39 AM
Quote from: itix;797980
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

Quote
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

Yes, but it does not need to if its not played real time, the sound samples might be mixed in a buffer before playback. In the same way you paint a picture and plot the pixel in correct x,y locations, and then view it.

Anyway, now sound card is 16bit/32bit/float, so now audio output can be mixed with higher accuracy. It will not sound the same; it should sound better.

Another part I find exiting is that editor itself is also updated, so maybe we get support for 16bit/32bit samples, not just 8bit once we were used too.
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: kolla on October 24, 2015, 12:25:24 PM
OctaMED Soundstudio has supported 16bit and stereo samples for a couple of decades now, as well as 64 channels...  please pay attention :)
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: LiveForIt on October 24, 2015, 12:40:01 PM
Quote from: kolla;798022
OctaMED Soundstudio has supported 16bit and stereo samples for a couple of decades now,

Yes but high quality sound chip's record audio at 24bit this days.

Quote
as well as 64 channels...  please pay attention :)

well your taking about channels, I'm talking about mixing channels, we are not talking about the same thing.

Just to get on the same page, look at this youtube videos.

https://www.youtube.com/watch?v=W9CLoRTIcUU
https://www.youtube.com/watch?v=HqHIOA-Fcuw
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: itix on October 24, 2015, 01:18:26 PM
Quote from: kamelito;798018
If the routine is implemented correctly there's no reason for having a different sound experience but again you've to understand the replay routine first to be able to make it work as the original. No HW limitation here is what I meant.

Quote from: LiveForIt;798021
Yes, but it does not need to if its not played real time, the sound samples might be mixed in a buffer before playback. In the same way you paint a picture and plot the pixel in correct x,y locations, and then view it.

This is not how the original player is playing the sound. Due to the DMA there is variation when old sample stops and new sample starts playing and there is variation when effects are applied to the sound. On a faster machine player routine is executed faster and you may hear subtle difference in the sound compared to a slower machine.

Player routines are more complex than you think. It is not purely "digital".
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: kamelito on October 24, 2015, 03:36:35 PM
Quote from: itix;798025
This is not how the original player is playing the sound. Due to the DMA there is variation when old sample stops and new sample starts playing and there is variation when effects are applied to the sound. On a faster machine player routine is executed faster and you may hear subtle difference in the sound compared to a slower machine.

Player routines are more complex than you think. It is not purely "digital".


I think that Deliplayer for Windows did a good job at playing Amiga tunes using non emulated replay routines.
Kamelito
Title: Re: OctaMEDPlayer from A-EON Technology (WIP)
Post by: kolla on October 24, 2015, 03:59:02 PM
Quote from: LiveForIt;798024
Yes but high quality sound chip's record audio at 24bit this days.


So? I was merely pointing out that the 8bit sample limitation was gone a long time ago, and so was the 4/8 channel limitation. It sounded like you have not touched the program since 1993 or so. OctaMED is today "MED Soundstudio" for Windows.

Quote
well your taking about channels, I'm talking about mixing channels, we are not talking about the same thing.


No, I was just mentioning it, as something else that happened 20 years ago.

Quote

Just to get on the same page, look at this youtube videos.

https://www.youtube.com/watch?v=W9CLoRTIcUU
https://www.youtube.com/watch?v=HqHIOA-Fcuw


I just woke up, so I'm quite sleepy, but the first guy seems to be talking something else than bit rate. Anyways, all this audiophile stuff is totally irrelevant for a tracker where samples are constantly mixed and distorted in all kinds of ways. It is the sound of the end output that matters, not the sound quality of samples. Personally I prefer to "ruin" all "quality" through analogue equalizers and effect systems long before the signal reaches the speakers.