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Amiga computer related discussion => General chat about Amiga topics => Topic started by: neofree on July 11, 2015, 01:14:57 AM

Title: MagicNumbers
Post by: neofree on July 11, 2015, 01:14:57 AM
How the heck do you play this game?
Title: Re: MagicNumbers
Post by: danbeaver on July 11, 2015, 02:10:09 AM
It looks like Mine Sweeper
Title: Re: MagicNumbers
Post by: Rob on July 11, 2015, 02:26:43 AM
Quote from: neofree;792338
How the heck do you play this game?


I think you use the mouse.
Title: Re: MagicNumbers
Post by: Oldsmobile_Mike on July 11, 2015, 02:55:14 AM
In Minesweeper the number is supposed to correspond to the number of "hidden" mines that are adjacent to any given square, right?  In that case something doesn't add up, from the screenshot...
Title: Re: MagicNumbers
Post by: danbeaver on July 11, 2015, 06:55:43 AM
If it looks like a duck, walks like a duck, and sounds like a duck, then it probably play as dern near a duck as possible, barring it not being a duck.
Title: Re: MagicNumbers
Post by: neofree on July 12, 2015, 05:55:18 AM
Looks like Mine Sweeper, but isn't.  You can pick a number that is to the sides or up/down from the block last picked.. That's all I could figure out. I couldn't figure out what number to pick to get a good score..
Title: Re: MagicNumbers
Post by: guest7029 on July 12, 2015, 07:35:51 AM
Is this the game? http://aminet.net/package/game/think/MagicNumbers (http://aminet.net/package/game/think/MagicNumbers)

If so, the manual says:
Game rules and usage

 The board is devided into cells, which has a positive or negative number
 of points assigned to it. First player can move across the board only in
 horizontal and second player only in vertical. After selecting any
 of the cells, points assigned to it are added to points of player
 who selected it. Players' goal is to get as many points as possible.
 Game ends when all cells are selected or if current player is not
 able to make next move.
Title: Re: MagicNumbers
Post by: danbeaver on July 12, 2015, 10:27:51 PM
Wow!

How fun is that!?
Title: Re: MagicNumbers
Post by: neofree on July 13, 2015, 11:39:13 PM
Thanks.. I played. I won!!!  Yay me.  Now if we could just port this to a VIC-20, we can rid ourselves of these fancy Amiga computers!!!!  Because this is sooooo fuuuuun.  

Wait, what?
Title: Re: MagicNumbers
Post by: danbeaver on July 14, 2015, 01:29:43 AM
Then I suppose you will need a http://www.vic20.org forum to post on.
Title: Re: MagicNumbers
Post by: Oldsmobile_Mike on July 14, 2015, 03:08:18 AM
This game represents the futility of life.

(https://dangitbill.files.wordpress.com/2013/01/sisyphus.jpg)