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Amiga computer related discussion => Amiga Gaming => Topic started by: hipoonios on December 31, 2014, 10:14:43 PM
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(http://i57.tinypic.com/wcmrfd.jpg)
My second game is released! Smurf Rescue! A platform game for your Amiga!
You play as Smurfette and your mission is to save all the other Smurfs.
Yep, this is my own version of the game and has nothing to do with Smurf Rescue on other systems. The game uses graphics from Lollypop and most of the sprites are from The Smurf on Sega Mega Drive/Game Gear. The game also has lots of samples. All ripped from the Smurf movie from 2011 (voice: Katy Perry).
The downside is that this is (just as my first game) made with Backbone. That means, the game is incredible slow even on fast Amigas. But it's very playable with (Win)UAE if you use these settings:
A1200, CPU: 68030, 4 MB Fast RAM, Fastest Possible and no Cycle Exact.
More information, download, video and screenshots here: http://www.hipooniosamigasite.org/smurf/
(http://oi44.tinypic.com/4j23hl.jpg)
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Any chance you could change the font you use on your website ? It's nigh on unreadable!
Screen shots look good though :-)
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Nice job..Looks Great will definitely try it out.
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Any chance you could change the font you use on your website ? It's nigh on unreadable!
Screen shots look good though :-)
+1 ;)
Watched part of the longplay, didn't want to spoil it too much though. Looks fun, hope it's playable on my A2000, why is Backbone sooo slow? :(
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That looks really good!
Nice work on that game.
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Nice Job, congratulations!
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Looks really Nice!
P.S. I have a slight problem playing it on my NTSC A1200. The bottom screen is not visible and thus preventing me from seeing the danger areas.
Is this game made for PAL Amigas only?
Can you set the PANEL to the bottom instead the TOP, that would solve the problem.
Thanks
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Looks really Nice!
P.S. I have a slight problem playing it on my NTSC A1200. The bottom screen is not visible and thus preventing me from seeing the danger areas.
Is this game made for PAL Amigas only?
Can you set the PANEL to the bottom instead the TOP, that would solve the problem.
Thanks
Boot in PAL mode via early startup?
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Any chance you could change the font you use on your website ? It's nigh on unreadable!
Screen shots look good though :-)
+2 :biglaugh:
I am installing this on my A2000 right now - we'll see how it goes......
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Boot in PAL mode via early startup?
Yes, I did that, my Workbench then can be set to Hi Res PAL and I can verify that by switching to Composite video (the video is in BW, so I know it's PAL)
BUT, when I start the game it changes the screen to NTSC (the composite video is in color now) and I can't see the bottom.
I did try to adjust the OVERSCAN preferences by shifting the screen UP, but the game is not using it and shifts the screen down anyway.
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Thanks for the feedback everyone.
I wondered why I got a warning from BB that saying the game and panel is too big together! It looks better to have it above the game. So i don't really want to change it. I will think of NTSC users next time :)
However, I have compiled a new version for NTSC with the panel below the game. So now you at least see the ground. But the panel seem does not display at all (only tested with WinUAE). O well, you can try it if you want:
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.adf
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.lha
Many people complain they can't read the text on the site. I have no problem with that. Tested with latest versions of Chrome, FF and IE. Can someone provide a screenshot?
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Huh, the font looks different now. Did you change it? On my computer at home it looks normal in Firefox, but too tall and skinny in IE. However on a different PC when I checked it a few days ago it was some nigh-unreadable cursive script.
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Keep up the good work!! Thanks for creating this game. :cool:
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Tried it on my A600HD with 030/25 and 64MB RAM, and it runs ok. Need to switch to pal to run it correctly. I just used a small prg called "pal" and I put it in c: and edited the script to run it first and it works fine when I start the game. When it gets busy on screen, it does slow down a bit much, but other than that, nice game!
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Thanks for the feedback everyone.
I wondered why I got a warning from BB that saying the game and panel is too big together! It looks better to have it above the game. So i don't really want to change it. I will think of NTSC users next time :)
However, I have compiled a new version for NTSC with the panel below the game. So now you at least see the ground. But the panel seem does not display at all (only tested with WinUAE). O well, you can try it if you want:
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.adf
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.lha
I can see the ground now! Yes! (I can't see the panel on the bottom at all, but that's fine.
One more thing, I think the inertia (when you stop, but keep sliding) is too much, makes precision jumps awkward.
Looks nice, looks like you put alot of effort making the game.
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Nice game, can see you've spent a lot of time on it. However I must agree about the font on the website, even making the font slightly larger may help.
But the best solution would to use a non hand writing looking font.
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Any one else having problems with the game running extremely slow?
Using the wb version.
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Nice game, can see you've spent a lot of time on it. However I must agree about the font on the website, even making the font slightly larger may help.
But the best solution would to use a non hand writing looking font.
On my web browser the font is different, standard print font, not like on the screenshot.
Maybe your default font is changed?
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On my web browser the font is different, standard print font, not like on the screenshot.
Maybe your default font is changed?
He has changed it to a standard font now as has been suggested. Website is so much easier to read :-)
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Hi, I just tried out your games SuperTed and Smurf Rescue. Nice work!
Both worked fine on my A2000. SuperTed loaded and exited cleanly from Workbench. Smurf Rescue would not load from workbench (stopped at a grey screen after a second or so of disk activity), but ran fine when executed without Startup-Sequence. I noticed other Backbone games sometimes act the same way... I think it's a Backbone thing.
As others have said the bottom of the screen on both was cut off on NTSC systems. I didn't mess around with this very much to try to find any work-arounds. I did try the NTSC version of Smurf Rescue, the entire screen was visible just the panel was missing, like you said in your description.
Gameplay-wise the slow rate of fire in SuperTed kind of did it in for me. I didn't like it very much, then again I don't have any kind of nostalgia attachment to this theme I'm sure others do. I really enjoyed gameplay of Smurf Rescue though, but again as someone else said... the inertia could use some work. It was confusing figuring out how far to jump and not over-jump, or slide around. The graphics were great though and I loved your use of samples, I can definitely see myself playing this one more in the future, thanks again! :)
Now to catch up on my backlog of other Amiga programs I wanted to try out, LOL. ;)
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Smurf Rescue can no longer be downloaded! :(
See why here: http://eab.abime.net/search.php?searchid=830083
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Smurf Rescue can no longer be downloaded! :(
See why here: http://eab.abime.net/search.php?searchid=830083
That suck dude, But its not about the age of the computer or numbers involved they have to be seen to defending their IP. Rubbish that somebody brought it to their attention though.
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Sorry, posted wrong link...
http://eab.abime.net/showthread.php?t=76750
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Well THAT SUCKS. :furious:
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Doesnt run on MorphOS 3.7. Locks up the machine.
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Don't pay them anything :-)
If your 100% sure it's legit, just remove the game/site and ignore the letter.
Should be easy enough to turn the game in to Churfs - Chinese Smurfs.
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Doesnt run on MorphOS 3.7. Locks up the machine.
I think it requires OCS and therefore only runs on real Amiga.
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When I first saw your game posted with the excellently done Smurf logo and very well done copy of the Smurf characters, the first thought that did cross my mind was "I wonder how long it will take the lawyers to see this...".
One of the Intellivision homebrew cartridge makers also recently got the same cease and desist letter for trying to port "Smurf Rescue in Gargamel's Castle" to the Intellivision.
Really, although it sucks, I can't blame Peyo or whoever owns the right from protecting their property. They have to do it in all cases (large and small) because (to the best of my knowledge) if they don't then it can set a legal precident that they've abandoned their trademark and even make their trademark void.
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True they need to protect their rights.
Also true that their request not only for him to stop distributing (fair enough) but also for him to immediately transfer 500 Euros to their bank account for the "legal fees" used in sending one email to him could be seen rather less charitably.
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Those letters really do have a "Nigerian Scam" tone to them! I would not pay a cent!
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Those letters really do have a "Nigerian Scam" tone to them! I would not pay a cent!
That does seem shady. If they want you to pay costs they should have to take you to court for them.
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@Itix:
thanks! makes sense.
@all:
I understand what Studio Peyo is doing. Thats their work, they are protecting it, even if its for an old computer like the Amiga. BUT...500eu? I wouldnt pay them a penny. I'd just stop distributing it (I wouldnt doubt it if it shows up in a torrent). I saw the longplay on Youtube..its very well put together.
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I think it requires OCS and therefore only runs on real Amiga.
Probably because it's written in Backbone. Doesn't MorphOS have some kind of E-UAE or JIT or something, to allow it to run original Amiga software? Out of my experience here, I have no idea. But going out on a limb I'd say it has something to do with Backbone.
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Probably because it's written in Backbone. Doesn't MorphOS have some kind of E-UAE or JIT or something, to allow it to run original Amiga software? Out of my experience here, I have no idea. But going out on a limb I'd say it has something to do with Backbone.
You can use UAE of course. MorphOS can only run RTG software natively.
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They don't demand 500€, they demand 2000€. The 500€ fee is for every copy he spreads after this.
Basically, Studio Peyo demands 2000€ for having sent an e-mail. I can't imagine that they need that much legal help to come to the conclusion that this game have breached their property rights. That doesn't "sucks", that's outright outrageous!
I think we should protest this! Demanding him to remove the game is pretty low in my opionion but it's not unresonable. But the fee?! It's scandalous!
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Basically, Studio Peyo demands 2000€ for having sent an e-mail.
No, Gevers Legal S.A. sent that email. Studio Peyo is supposed to be their client. Wouldn't be surprised if it turns out to be a scam of some sort, and Peyo had nothing to do with it.
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You would have nothing to loose by contacting the ip holders and asking them if the letter is legit. You could explain its a fan made game and ask for permission. You have nothing to loose at this point.
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No, Gevers Legal S.A. sent that email. Studio Peyo is supposed to be their client. Wouldn't be surprised if it turns out to be a scam of some sort, and Peyo had nothing to do with it.
Ok, true, but they are either 1, a scam company or 2, hired by Peyo. If it's 2, then it might be very well so that they act on their own but everything they do does reflect back on Peyo. Which they should know about in the first place.