Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: AmigaOldskooler on November 16, 2014, 07:45:21 PM
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Just a heads-up this evening, as I discovered that a pack with brand new maps and characters had been released for the Doom-clone Gloom Deluxe! Very cool! Looking forward to try it out on my A1200.
More info here: http://oldschoolgameblog.com/2014/11/15/new-maps-and-characters-for-gloom-deluxe-amiga/
The pack is on Aminet and was uploaded a few days ago.
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It's been years since I've played this. Idle curiosity, how well does it work with a graphics card?
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Here is some more :)
http://nitta.sakura.ne.jp/gloom-mod/gloom-mod-information.html
Also would be nice to do a TC of Gloom in the Doom engine :)
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Here is some more :)
http://nitta.sakura.ne.jp/gloom-mod/gloom-mod-information.html
Also would be nice to do a TC of Gloom in the Doom engine :)
Technically, the Poly-Object support in Odamex should in theory make that possible, though it's not a task I'm ready to tackle and besides I'm not sure how well ZDOOM or Odamex running on Amiga would handle with moving Poly-Objects in the map.
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Here is some more :)
http://nitta.sakura.ne.jp/gloom-mod/gloom-mod-information.html
Also would be nice to do a TC of Gloom in the Doom engine :)
Wow, nice! Thanks for the link. :)
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Technically, the Poly-Object support in Odamex should in theory make that possible, though it's not a task I'm ready to tackle and besides I'm not sure how well ZDOOM or Odamex running on Amiga would handle with moving Poly-Objects in the map.
After your awesome work with Alien Breed 3D/Odamex it's understandable that you are not up for another huge task ;)
Tho if I get inspiered enough I might give it a go, have a few more important projects to do first tho so only time will tell :)
Wow, nice! Thanks for the link. :)
Your welcome :)