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Amiga computer related discussion => Amiga Gaming => Topic started by: AmigaOldskooler on November 16, 2014, 07:45:21 PM

Title: New Maps and Characters for Gloom Deluxe
Post by: AmigaOldskooler on November 16, 2014, 07:45:21 PM
Just a heads-up this evening, as I discovered that a pack with brand new  maps and characters had been released for the Doom-clone Gloom Deluxe!  Very cool! Looking forward to try it out on my A1200.

More info here: http://oldschoolgameblog.com/2014/11/15/new-maps-and-characters-for-gloom-deluxe-amiga/

The pack is on Aminet and was uploaded a few days ago.
Title: Re: New Maps and Characters for Gloom Deluxe
Post by: Oldsmobile_Mike on November 17, 2014, 04:48:26 AM
It's been years since I've played this.  Idle curiosity, how well does it work with a graphics card?
Title: Re: New Maps and Characters for Gloom Deluxe
Post by: som99 on November 17, 2014, 01:42:36 PM
Here is some more :)
http://nitta.sakura.ne.jp/gloom-mod/gloom-mod-information.html

Also would be nice to do a TC of Gloom in the Doom engine :)
Title: Re: New Maps and Characters for Gloom Deluxe
Post by: XDelusion on November 17, 2014, 04:00:15 PM
Quote from: som99;777702
Here is some more :)
http://nitta.sakura.ne.jp/gloom-mod/gloom-mod-information.html

Also would be nice to do a TC of Gloom in the Doom engine :)


Technically, the Poly-Object support in Odamex should in theory make that possible, though it's not a task I'm ready to tackle and besides I'm not sure how well ZDOOM or Odamex running on Amiga would handle with moving Poly-Objects in the map.
Title: Re: New Maps and Characters for Gloom Deluxe
Post by: AmigaOldskooler on November 17, 2014, 07:33:19 PM
Quote from: som99;777702
Here is some more :)
http://nitta.sakura.ne.jp/gloom-mod/gloom-mod-information.html

Also would be nice to do a TC of Gloom in the Doom engine :)

Wow, nice! Thanks for the link. :)
Title: Re: New Maps and Characters for Gloom Deluxe
Post by: som99 on November 18, 2014, 04:49:37 PM
Quote from: XDelusion;777709
Technically, the Poly-Object support in Odamex should in theory make that possible, though it's not a task I'm ready to tackle and besides I'm not sure how well ZDOOM or Odamex running on Amiga would handle with moving Poly-Objects in the map.


After your awesome work with Alien Breed 3D/Odamex it's understandable that you are not up for another huge task ;)

Tho if I get inspiered enough I might give it a go, have a few more important projects to do first tho so only time will tell :)

Quote from: AmigaOldskooler;777718
Wow, nice! Thanks for the link. :)


Your welcome :)