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Amiga computer related discussion => Amiga/MorphOS/AROS Programmers Forum => Topic started by: fishy_fiz on July 18, 2014, 04:48:55 AM
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Just wondering if there's a best starting point for a 68k quake3?
Obviously it'd be slow on a real amiga, but I'd be interested to see the sort of speed attainable emlated on a modern pc using warp3d wrappers. Being that q3 has inbuilt benchmarking and has "amiga-fied" sources (hence my question) it seemed a good choice.