Amiga.org
Operating System Specific Discussions => Amiga OS => Amiga OS -- Development => Topic started by: MangaClub on February 13, 2004, 07:26:50 PM
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Im looking for someone who can create 3d objects(houses and other )
for our game Soms (http://soms.amigaworld.de) with cinema4d,Imagine or other
3d programms. If you are interested in that please send a Email with some 3d objects
or pictures to: sylvio.k@gmx.de.
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Don't those programs all output in their own custom format? I'm curious as to how you are going to import such models into the game. Do you have a way of converting them?
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everyone can export to lw and i suppose soms3d is lw engine based ? :-D
sadly i dont have any time to help with gfx for soms :-(
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well thats no problem..maxon made a programm called Magiclink who can convert Calagary,Dfx,fastray,Imagine &silver, lightwave, maxon cinema,pagerenderrer, real3d,reflections, sculpt and videoscape.
we convert the 3d objects in Imagine format and then we convert those imagine objects with 3dto3d into raw objects.
So its really not important:)
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Looks good. Not heard of this project before. Looks a bit Silent Hill like. I`m interested in helping, but can`t do anything yet. My time is fully booked at the moment. My current projects are near completion anyway. What kind of a timeframe are we talking here? How desperate are you? I`m running an Amiga for texturing and other 2D stuff, and a PC with Lightwave 7.5.
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Sorry, I can't help, I really SUCK at anything that has to
do with Graphics and is not made out of coordinates...
BTW, I'd like to report that the game runs fine on Pegasos
with MorphOS 1.4 and if you need any testers for any beta
stuff, I can help. I do have enough beta testing experience
in both games and software in general (I betatested all
Hyperion games except Heretic 2, the Voodoo3 Warp3D driver
and others, MorphOS and other stuff).
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well we dont have set a deathline yet because we developed the whole gfx engine the last year. Now our engine gets better and better ans we finished it soon so we can start levelditing. We actually got 2 trys to make a game but due some unexpected reasons (the both programmers had private difficulties) we had to stop them. Now since over a year we got a perfect motivatet progger who really wants to write the soms code. He actually made a unofficial quake engine:)
In fact that means we develop since more than 4 years....and we dont give up :)