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Amiga computer related discussion => Amiga Desktop Audio and Video => Topic started by: rednova on November 29, 2013, 09:48:49 PM

Title: q about amiga lightwave
Post by: rednova on November 29, 2013, 09:48:49 PM
Dear Friends:

I have a powerful pc system with original lightwave 3d.
I have very old amiga 2000 (68000/2 mb ram/small hd 40 mb.
I am thinking about getting amiga lightwave 3.5 (floppies, have
no cd drive yet)for my amiga -without upgrading the amiga-
My question is:
-how many disks for lw 3.5 ?
-how much HD space I need to install lw 3.5 ?
-would it run without a FPU chip ?
Note that I will not use lightwave for animations (near to
impossible with my system) but only to make STILL frames
to be used as backgrounds for amospro games.
please help me !!!
Title: Re: q about amiga lightwave
Post by: magnetic on November 30, 2013, 01:35:45 AM
You WILL want FPU

LW 3.x is part of the 30 plus disk install of Toaster 3.x software.

You WILL need more than 2mb of ram.

Search google for min spec for this..
Title: Re: q about amiga lightwave
Post by: EWS on November 30, 2013, 06:38:10 AM
Looks like LW 3.5 standalone version came on seven floppies. (I think versions 4 and 5 might have only shipped on CD)
Title: Re: q about amiga lightwave
Post by: Djole on November 30, 2013, 08:58:53 AM
Dont even try to run LW on such low spec machine. I think you need more ram to run it but rendering anything on 68000 would take days or weeks per frame.
Title: Re: q about amiga lightwave
Post by: Ral-Clan on November 30, 2013, 03:24:16 PM
Lightwave works well under WinUAE and renders very fast.
Title: Re: q about amiga lightwave
Post by: klx300r on November 30, 2013, 07:54:02 PM
@ renova

you should be able to run v3.5 on a 68000 though I believe the recommended min. was an 030.  I believe later versions had 2 executables for FPU or non FPU but earlier versions required an FPU though from my experience you wouldn't want to attempt to render even the simplest object without an FPU as the FPU literally could make up for hours worth of rendering time (unless you had a high 060/PPC)