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Amiga News and Community Announcements => Amiga News and Community Announcements => Topic started by: SysAdmin on October 29, 2013, 03:09:46 AM

Title: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: SysAdmin on October 29, 2013, 03:09:46 AM
Opinion piece from Stuff.tv

Quoted from the site.

"20 years since I last used an Amiga 500, the thing I still think about most is balls. Bouncing balls.

Your mate would turn up at your house after tea with a blue diskette in his blazer pocket. The label would be torn off and the legend “DEMO” scrawled across it. You’d slot the disk in and boot up. Moments (OK, several minutes) later, a cacophony of crunchy, 16-bit rave would be blasting from your speakers and, on screen, a chrome ball would be floating over a checkered board."

Read more via the link below.

http://www.stuff.tv/hall-fame-amiga-500/feature
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: JimS on October 29, 2013, 03:43:19 AM
One thing about the A500 that cracked me up was an animation. I saw it in a theater in one of those computer animation festival films popular at the time. Right in between the stuff rendered out on Crays or SGI workstations was this animation made by a guy with an A500 in his bedroom. Very cool.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: save2600 on October 29, 2013, 04:36:33 AM
Hate to sound technical, but the "rave" blasting through the speakers was 8-bits wide. If only it were 16-bit!  :lol:
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: Mrs Beanbag on October 29, 2013, 09:48:37 AM
8 bits out the left speaker, 8 bits out the right speaker. There, 16 bits.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: psxphill on October 29, 2013, 11:02:45 AM
Quote from: JimS;751343
Right in between the stuff rendered out on Crays or SGI workstations was this animation made by a guy with an A500 in his bedroom. Very cool.

You can render on anything if you wait long enough, but an A500 isn't going to look as good as something on an SGI because the a500 is likely rendered to 320x240 64/HAM8
 
http://www.youtube.com/watch?v=-yJNGwIcLtw
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: JimS on October 29, 2013, 01:23:41 PM
Quote from: psxphill;751356
You can render on anything if you wait long enough, but an A500 isn't going to look as good as something on an SGI because the a500 is likely rendered to 320x240 64/HAM8


The Amiga animation wasn't rendered at all. It was hand drawn in Deluxe Paint. It was just a hoot to see it up on the big screen holding it's own with the "big dogs" in CGI, in terms of audience enjoyment if not ray tracing horsepower.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: save2600 on October 29, 2013, 01:25:53 PM
Quote from: Mrs Beanbag;751353
8 bits out the left speaker, 8 bits out the right speaker. There, 16 bits.


Good one!  :laughing:
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: commodorejohn on October 29, 2013, 03:55:22 PM
Quote from: save2600;751348
Hate to sound technical, but the "rave" blasting through the speakers was 8-bits wide. If only it were 16-bit!  :lol:
Bah, if it was 16-bit it wouldn't have had the neat crunchy sound it did. There's a reason people still swear by the old 12-bit samplers; sometimes you want that color to your sound.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: Djole on October 29, 2013, 04:57:28 PM
Quote from: psxphill;751356
You can render on anything if you wait long enough, but an A500 isn't going to look as good as something on an SGI because the a500 is likely rendered to 320x240 64/HAM8
 
http://www.youtube.com/watch?v=-yJNGwIcLtw



A500 can render in any resolution and depth but it cant display it :)
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: hbarcellos on October 29, 2013, 07:04:24 PM
AFAIK, you can implement ray tracing algorithms in pretty much anything! :)
Even a MSX could render Toy Story 3 in 4k resolution.
Of course, that might take a BILLION years, but, it should be possible...
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: Oldsmobile_Mike on October 29, 2013, 07:31:36 PM
Wow, that article is riddled with errors.  Still nice to see anything written about the Amiga, however!  ;)
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: JimS on October 29, 2013, 09:25:22 PM
Quote from: hbarcellos;751392
AFAIK, you can implement ray tracing algorithms in pretty much anything! :)
Even a MSX could render Toy Story 3 in 4k resolution.
Of course, that might take a BILLION years, but, it should be possible...


But then, if you came back in a Billion years, the screen would just have "42" on it. ;-)
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: gertsy on October 29, 2013, 09:31:41 PM
Quote from: Mrs Beanbag;751353
8 bits out the left speaker, 8 bits out the right speaker. There, 16 bits.


Where's that dancing banana smiley?
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: psxphill on October 30, 2013, 01:09:10 AM
Quote from: Djole;751380
A500 can render in any resolution and depth but it cant display it :)

A rendered animation that you can't display is a little pointless.
 
Moving it to another computer means you're not using an A500. Using a DCTV is arguable.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: persia on October 30, 2013, 01:11:01 AM
SGI went belly up in 2009, they had long before lost the title of top graphics machines...

Quote from: psxphill;751356
You can render on anything if you wait long enough, but an A500 isn't going to look as good as something on an SGI because the a500 is likely rendered to 320x240 64/HAM8
 
http://www.youtube.com/watch?v=-yJNGwIcLtw
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: Amiga_Nut on October 30, 2013, 02:50:04 AM
Hall of Fame: Amiga 1000, the computer that showed consoles how it's done*

FTFY

;)
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: gertsy on October 30, 2013, 07:24:10 AM
My first intro to the Amiga (1000) was in a computer shop running the boing ball demo. This was a week after I'd just bought my C128d and monitor. Very frustrating before realising there wasn't the software to meet my needs. I held out for 3 years before I got a 2000. The 500 wasn't on the shopping list as expandability was a key requirement.
Games were an important but secondary objective.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: orb85750 on October 30, 2013, 05:20:22 PM
Quote from: commodorejohn;751373
Bah, if it was 16-bit it wouldn't have had the neat crunchy sound it did. There's a reason people still swear by the old 12-bit samplers; sometimes you want that color to your sound.


Who swears by 12-bit samplers, and which old ones in particular?
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: commodorejohn on October 30, 2013, 06:20:46 PM
A bunch of people, especially in sampler-heavy genres of music (it's not my thing, but I understand Wu-Tang Clan's 36 Chambers was made entirely with an Ensoniq EPS - though that was 13-bit, but still.) EPS, E-mu Emax, etc. Low sampling resolution gives any sound a certain grit and character that a lot of people just like. 16-bit is fine for high-fidelity audio reproduction, but in an instrument (as opposed to a playback mechanism) you don't usually want the highest possible precision and lack of tone coloration. Nobody complains because a violin doesn't produce a perfect sawtooth wave.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: orb85750 on October 30, 2013, 06:36:52 PM
Quote from: commodorejohn;751491
A bunch of people, especially in sampler-heavy genres of music (it's not my thing, but I understand Wu-Tang Clan's 36 Chambers was made entirely with an Ensoniq EPS - though that was 13-bit, but still.) EPS, E-mu Emax, etc. Low sampling resolution gives any sound a certain grit and character that a lot of people just like. 16-bit is fine for high-fidelity audio reproduction, but in an instrument (as opposed to a playback mechanism) you don't usually want the highest possible precision and lack of tone coloration. Nobody complains because a violin doesn't produce a perfect sawtooth wave.


I think Ensoniq and EMU are known for their excellent filters, which make any samples sound better.  I don't believe that raw 12-bit would be preferred, although it's still pretty decent.
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: commodorejohn on October 30, 2013, 07:19:18 PM
Well, I've known people to compare the EPS favorably to its own 16-bit upgrade, so there's that. Though yes, Ensoniq's filters were good stuff (they oughta be, considering the company was founded by Bob Yannes!)
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: Amiga_Nut on October 31, 2013, 01:30:30 AM
One of the most collected sample based synthesizers is the Ensoniq model used by the UK band Inner City (they did the hit single Good Life using the samples provided as a standard set with each machine) and this was only an 8-bit system. However due to a lot of excellent additional circuitry it actually sounds better than most medium budget 16 bit sampler modules/synths :)
Title: Re: Hall of Fame: Amiga 500, the computer that showed consoles how it's done
Post by: commodorejohn on October 31, 2013, 02:33:03 AM
The Mirage, I presume? Yeah, that's another popular one...