Amiga.org

Amiga computer related discussion => Amiga Gaming => Topic started by: TheBilgeRat on April 21, 2013, 03:50:31 AM

Title: Frotz puts a hurt on my 68010
Post by: TheBilgeRat on April 21, 2013, 03:50:31 AM
Whoda thunk a z8 interpreter would run slow like that?  Text is powerful! :lol:
Title: Re: Frotz puts a hurt on my 68010
Post by: Hattig on April 22, 2013, 01:53:53 PM
Quote from: TheBilgeRat;732468
Whoda thunk a z8 interpreter would run slow like that?  Text is powerful! :lol:


I think it brings an appreciation of the quality of the original game interpreters that they ran acceptably on 68000s, and even Z80s!
Title: Re: Frotz puts a hurt on my 68010
Post by: gaula92 on April 22, 2013, 03:36:27 PM
Quote from: Hattig;732560
I think it brings an appreciation of the quality of the original game interpreters that they ran acceptably on 68000s, and even Z80s!


If only one could set the font for the original interpreters! I'd like to use them, but hey always use the default small Topaz font.
Title: Re: Frotz puts a hurt on my 68010
Post by: TheBilgeRat on April 22, 2013, 04:40:51 PM
Quote from: gaula92;732565
If only one could set the font for the original interpreters! I'd like to use them, but hey always use the default small Topaz font.


Yeah.  I found that speed (or lack of) is not affected by screen resolution or font - so its 800x600x16 and Helvetica 12 point.  :biglaugh:
Title: Re: Frotz puts a hurt on my 68010
Post by: psxphill on April 22, 2013, 06:45:59 PM
Quote from: TheBilgeRat;732571
Yeah. I found that speed (or lack of) is not affected by screen resolution or font - so its 800x600x16 and Helvetica 12 point. :biglaugh:

I guess frotz isn't heavily optimised because it's written for windows in a high level language. It should be possible to do something to make it run quicker, if anyone can be bothered.
Title: Re: Frotz puts a hurt on my 68010
Post by: Ral-Clan on April 23, 2013, 01:39:41 AM
That's weird.  I installed an Amiga version of Frotz on my A500/68010 about a month ago and test it.  I didn't notice any speed problems.  I didn't play a whole adventure, admittedly, but I did walk around the house in Zork and go inside.
Title: Re: Frotz puts a hurt on my 68010
Post by: Dwyloc on April 23, 2013, 11:11:21 AM
@TheBilgeRat
Depending on what version of you are using it could just be that its compiled newer C complier that produces binaries that don't run very slowly on a basic 68000.

I had that problem with the new test version of ADOM on my 68000 based Minimig but the older release version runs perfectly.

As I remember setting up and The Hitch Hikers Guide to The Galaxy again under Frotz on my Minimig I am sure it ran at an expectable speed for me on my 68000 Amiga clone.

... After a quick look around on the net I can only find the latest release, but you acn probably find older version on Aminet CD's from the 90's see http://www.stone-oakvalley-studios.com/wordp_blog/?page_id=2209  but I am not suer which set would be best of if they are still available for purchase.
Title: Re: Frotz puts a hurt on my 68010
Post by: TheBilgeRat on April 23, 2013, 03:31:01 PM
Quote from: Dwyloc;732662
@TheBilgeRat
Depending on what version of you are using it could just be that its compiled newer C complier that produces binaries that don't run very slowly on a basic 68000.

I had that problem with the new test version of ADOM on my 68000 based Minimig but the older release version runs perfectly.

As I remember setting up and The Hitch Hikers Guide to The Galaxy again under Frotz on my Minimig I am sure it ran at an expectable speed for me on my 68000 Amiga clone.

... After a quick look around on the net I can only find the latest release, but you acn probably find older version on Aminet CD's from the 90's see http://www.stone-oakvalley-studios.com/wordp_blog/?page_id=2209  but I am not suer which set would be best of if they are still available for purchase.


Nice - that's a good idea!  I think I'm running 2.4 which I believe is the newest one.  I think the source code is available somewhere.  With all this talk of programming and compiling, perhaps I should roll my own :D