Amiga.org
Amiga News and Community Announcements => Amiga News and Community Announcements => Topic started by: SysAdmin on December 18, 2012, 01:40:23 AM
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Excerpt: Big Buck Hunter owner has pumped new life into Chicago's once monolithic arcade game industry -- because he refuses to give up on it. Jarvis also mentored Ed Boon, co-creator of “Mortal Kombat,” and game developer Mark Trammell of Zynga. A decade earlier, he mentored the programmers who went on to create Commodore's Amiga computer (Does he mean R J Mical?). He also created the graphics-rendering hardware that Nintendo bought and used to develop the Nintendo 64.
Link to full article & video.
http://www.chicagotribune.com/entertainment/ct-ent-eugene-jarvis-20121217,0,4429011.column
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Interesting when you mentioned that.
I remember the 1983/1984 era, when Amiga was still a rumor and called 'Lorraine' and the american school of videogaming was proposing nice visual trips like Robotron,Defender,Stargate, Blaster,Krull,Q-Bert, Journey's Quest and mad planets; colorful screens, big sprites (even chunky), zappy sound effects; at the time Amiga was still planned to be the hardware for a game console and was coming to my mind that its features were perfect for such games; now that i know Jarvis was among the mentors am not surprised of this; however is interesting that pity not much games followed that kind of style on Amiga itself, beside Vyper (with defender, robotron anmd williams pinball sound samples), Datastorm, Exile, in a way Simulcra and some other that now i forgot...
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I LOVED some of those early coin games. There was a deli on the corner where I lived where I'd spend tons of quarters on games like that...
"CHICKEN! Fight like baby robot!" - The graphics were not incredible, the game play was not so great but it was so much fun. It was SO worth a quarter...
Pre-amiga... Seeing an amiga 1000 run crazy graphics and sound made me realize I could bring that experience (or even better) home in a big way.
Seems like an obvious connection to me.