Amiga.org

Operating System Specific Discussions => Amiga OS => Amiga OS -- Development => Topic started by: SamuraiCrow on November 15, 2012, 05:34:16 PM

Title: Tilemap support for Amiga-like OSs
Post by: SamuraiCrow on November 15, 2012, 05:34:16 PM
This thread is here to avoid polluting Cammy's tutorial thread with off-topic stuff.

Quote
@SamuraiCrow
>Once that's done I can make another one that gets similar results using Mesa

For RTG you should better use directly CompositeTags() : just have a look to Aminet/CompositePOC = there is C code to draw a tiles based map with "sprites" on OS4

Alain Thellier


CompositeTags() isn't present on MorphOS or AROS.  I'm primarily targeting AROS at this time.  That way I can start on AmigaOS 68k and move on from there.

I was thinking of using Mesa because it exists on AmigaOS 3 so that way people with emulators could use that one patch to redirect Mesa to their host platform's OpenGL implementation and get hardware acceleration directly.
Title: Re: Tilemap support for Amiga-like OSs
Post by: Methuselas on November 15, 2012, 05:37:59 PM
Quote from: SamuraiCrow;715043

I was thinking of using Mesa because it exists on AmigaOS 3 so that way people with emulators could use that one patch to redirect Mesa to their host platform's OpenGL implementation and get hardware acceleration directly.


Doesn't this kill support for non-RTG systems? :confused:
Title: Re: Tilemap support for Amiga-like OSs
Post by: SamuraiCrow on November 15, 2012, 05:40:25 PM
I was going to make a separate library for ECS, AGA, and RTG.  This way you just install the correct library for your system.
Title: Re: Tilemap support for Amiga-like OSs
Post by: Methuselas on November 15, 2012, 05:45:26 PM
Quote from: SamuraiCrow;715046
I was going to make a separate library for ECS, AGA, and RTG.  This way you just install the correct library for your system.

Oh, okay! I wasn't sure at first. Not trying to bash your methods, just a bit confused. :nervous:

Well, when you're ready for tiles, let me know. ;)