Amiga.org
Operating System Specific Discussions => Amiga OS => Amiga OS -- Development => Topic started by: SamuraiCrow on November 15, 2012, 05:34:16 PM
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This thread is here to avoid polluting Cammy's tutorial thread with off-topic stuff.
@SamuraiCrow
>Once that's done I can make another one that gets similar results using Mesa
For RTG you should better use directly CompositeTags() : just have a look to Aminet/CompositePOC = there is C code to draw a tiles based map with "sprites" on OS4
Alain Thellier
CompositeTags() isn't present on MorphOS or AROS. I'm primarily targeting AROS at this time. That way I can start on AmigaOS 68k and move on from there.
I was thinking of using Mesa because it exists on AmigaOS 3 so that way people with emulators could use that one patch to redirect Mesa to their host platform's OpenGL implementation and get hardware acceleration directly.
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I was thinking of using Mesa because it exists on AmigaOS 3 so that way people with emulators could use that one patch to redirect Mesa to their host platform's OpenGL implementation and get hardware acceleration directly.
Doesn't this kill support for non-RTG systems? :confused:
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I was going to make a separate library for ECS, AGA, and RTG. This way you just install the correct library for your system.
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I was going to make a separate library for ECS, AGA, and RTG. This way you just install the correct library for your system.
Oh, okay! I wasn't sure at first. Not trying to bash your methods, just a bit confused. :nervous:
Well, when you're ready for tiles, let me know. ;)