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Amiga computer related discussion => Amiga Gaming => Topic started by: MiAmigo on September 22, 2012, 07:47:16 AM

Title: Return to zOrK
Post by: MiAmigo on September 22, 2012, 07:47:16 AM
Anybody know of a good Amiga version of Zork that will run on a machine with WB 1.3.2?:hat:
Title: Re: Return to zOrK
Post by: NovaCoder on September 22, 2012, 10:47:44 AM
Just use ScummVM AGA.
Title: Re: Return to zOrK
Post by: Cammy on September 22, 2012, 05:03:59 PM
While you're at it, why not try Quake on your A500 too?!

Your sensible answer is: Five Zork games will run on your 1.3.2 machine, they are; Zork Zero, Zork, Zork II, Zork III and Beyond Zork, and also Wishbringer will work, which is based in the Zork universe where you may or may not be eaten by a grue.
Title: Re: Return to zOrK
Post by: MiAmigo on September 22, 2012, 05:06:51 PM
Quote from: Cammy;709019
While you're at it, why not try Quake on your A500 too?!

Your sensible answer is: Five Zork games will run on your 1.3.2 machine, they are; Zork Zero, Zork, Zork II, Zork III and Beyond Zork, and also Wishbringer will work, which is based in the Zork universe where you may or may not be eaten by a grue.


Thanks!

Actually, I would like to try Quake (as in 'III') on my rig, but I'd need to do some considerable upgrades 1st - since its just a barebones WB 1.3.2 machine. I  have seen the 'AmiQuake', tho.
Title: Re: Return to zOrK
Post by: Cammy on September 22, 2012, 05:22:16 PM
Sorry, I was kinda joking about Quake, although it might run alright on your A2000 with 060 and RTG. It's possible Heretic II may run on that setup too but I doubt Quake III, I think that has only been compiled for PPC and x86 Amigas.

As for Infocom titles, I forgot the Enchanter/Sorcerer/Spellbreaker trilogy are also set in the Zork universe, and will run on the A500 too.
Title: Re: Return to zOrK
Post by: MiAmigo on September 22, 2012, 05:26:10 PM
Quote from: Cammy;709023
Sorry, I was kinda joking about Quake, although it might run alright on your A2000 with 060 and RTG. It's possible Heretic II may run on that setup too but I doubt Quake III, I think that has only been compiled for PPC and x86 Amigas.

As for Infocom titles, I forgot the Enchanter/Sorcerer/Spellbreaker trilogy are also set in the Zork universe, and will run on the A500 too.

Ha-ha! Thanks for the apology - its rather rare in the cut-throat viciously 'spell-checking' world of online forums!

But, yes, I was aware of the jest - but, it was also a challenge, and maybe the seed of an idea for a future project! ;0) (I never say 'never' - uh, except for the two times I just said it!)
:biglaugh:
Title: Re: Return to zOrK
Post by: Cammy on September 22, 2012, 05:32:18 PM
Hehe, no worries, if you're up for another challenge, how about installing Shapeshifter on your 060/RTG setup, then you could run the colourful Return to Zork - http://macintoshgarden.org/games/return-zork
Title: Re: Return to zOrK
Post by: bbond007 on September 22, 2012, 05:34:17 PM
Quote from: NovaCoder;708998
Just use ScummVM AGA.
Quote from: Cammy;709019
While you're at it, why not try Quake on your A500 too?!


And I was going to suggest the PC version under PCTask :)
Title: Re: Return to zOrK
Post by: MiAmigo on September 22, 2012, 05:43:34 PM
Quote from: bbond007;709027
And I was going to suggest the PC version under PCTask :)


:)

What we really need is our own, fully scalable, signature FPS that can run on everything from my skinny little A500 to the most powerful, full-blown A4000!

AND...it should automatically detect what type of machine its running on, and reconfigure itself accordingly!
Title: Re: Return to zOrK
Post by: paul1981 on September 22, 2012, 06:41:29 PM
Quote from: MiAmigo;709028
:)

What we really need is our own, fully scalable, signature FPS that can run on everything from my skinny little A500 to the most powerful, full-blown A4000!

AND...it should automatically detect what type of machine its running on, and reconfigure itself accordingly!

Citadel runs on an A500. A bit slow though on 68000. Much better with 020:

(http://s.uvlist.net/l/y2009/10/64963.jpg)

http://hol.abime.net/3027

Edit: Very slow on 68000. But does run!
Title: Re: Return to zOrK
Post by: Blinx123 on October 07, 2012, 10:50:47 PM
One thing I've always been wondering about Citadel: Is this game in any way related to Star Wars and Lucas Arts? Some of those characters actually look like they resemble famous Star Wars characters.

@Cammy

Whatever became of your game design/development ideas? Last I read about it was that you guys became increasingly frustrated about finding someone programming a board and, in return, gave up on it. Have there been any more recent developments?

It would be a real shame if all your good work had gone unrewarded.
Especially because of such a trivial matter.
Title: Re: Return to zOrK
Post by: Cammy on October 08, 2012, 01:06:59 AM
Unfortunately there is still no Amiga development forum (since Utility-Base has been gone for a few years now and our Underground-Arcade forum was lost) so the Amiga community continues to experience a lack of new games and software. With a good new forum for developers to work on their ideas together I imagine we'd see a much more productive community and more game releases. But unfortunately there is no one who can program a new forum or pay for hosting and domain registration. I haven't given up, but it's hard to work with no help when you have depression.
Title: Re: Return to zOrK
Post by: MiAmigo on October 08, 2012, 01:11:17 AM
Quote from: Cammy;710717
Unfortunately there is still no Amiga development forum (since Utility-Base has been gone for a few years now and our Underground-Arcade forum was lost) so the Amiga community continues to experience a lack of new games and software. With a good new forum for developers to work on their ideas together I imagine we'd see a much more productive community and more game releases. But unfortunately there is no one who can program a new forum or pay for hosting and domain registration. I haven't given up, but it's hard to work with no help when you have depression.

This is an extremely worthwhile and worthy project! We need to rally around this thing! I think getting a dedicated site and host is probably a first, major step towards seriously expanding the Amiga's software platform, and not just for games, but other applications.
Title: Re: Return to zOrK
Post by: smerf on October 08, 2012, 03:11:30 AM
try the original zork.

smerf
Title: Re: Return to zOrK
Post by: Iggy on October 08, 2012, 03:49:26 AM
Quote from: Cammy;710717
... but it's hard to work with no help when you have depression.

I feel for you Cammy.
I feel like I ought to be  doing more coding too.
But since I sufer from the same problem, just getting to work, earning a living, and trying to keep a stable family life can be a challenge.
 
However, I just bought a little 250cc motorcycle on Ebay and it was delivered a couple of days ago.
Let you in on a couple of my secrets - Tooling around on a bike and listening to real hard metal are even better then Cymbalta at treating and helping manage depression.
Title: Re: Return to zOrK
Post by: CritAnime on October 08, 2012, 03:57:58 AM
If I had known I wouldn't have cancled my hosting plan and you could have hijacked some space. I too suffer from anxiety and depression. I find home brewing beer to be soothing :)
 
Also if anyone can show me some good newbie tutorials on 68k amiga programming I am willing to learn lol.
 
Anyway Zork.
 
If I remember correctly all the Zorks will run on OCS/ECS machines. I had Zork Zero and loved it.
Title: Re: Return to zOrK
Post by: desiv on October 08, 2012, 04:14:45 AM
To be fair to Nova here, the title of the thread is "Return to Zork", which is an actual game.
And a way to play that specific game on the Amiga is ScummVM....

Of course, as Cammy pointed out, you need a souped up / decked out Amiga to handle ScummVM..

I doubt my 030/28 1200 could do it...  
(It can run ScummVM, but just barely...)

But the actual text of the first post looks to be more a request for any of the "Zork" games on the Amiga..

I have to thank Cammy again for the info....
I didn't realize all those games took place in the Zork universe...

Looks like it's time for a trip back to text adventuring.. ;-)

desiv
Title: Re: Return to zOrK
Post by: MiAmigo on October 08, 2012, 04:16:32 AM
Quote from: desiv;710745
To be fair to Nova here, the title of the thread is "Return to Zork", which is an actual game.
And a way to play that specific game on the Amiga is ScummVM....

Of course, as Cammy pointed out, you need a souped up / decked out Amiga to handle ScummVM..

I doubt my 030/28 1200 could do it...  
(It can run ScummVM, but just barely...)

But the actual text of the first post looks to be more a request for any of the "Zork" games on the Amiga..

I have to thank Cammy again for the info....
I didn't realize all those games took place in the Zork universe...

Looks like it's time for a trip back to text adventuring.. ;-)

desiv

ACTUALLY what I was referring to was the fact that I'd like to 'return to playing Zork', one my favorite text-based games, which I originally played on a PCjr.
Title: Re: Return to zOrK
Post by: desiv on October 08, 2012, 04:24:38 AM
Quote from: MiAmigo;710746
ACTUALLY what I was referring to was the fact that I'd like to 'return to playing Zork' one my favorite text-based games, which I originally played on a PCjr.
That's what I said:
(Well, minus the PCjr)
Quote
But the actual text of the first post looks to be more a request for any of the "Zork" games on the Amiga..
But, as your subject line referred to a specific game title, that's what I believe Nova was referring to...

It's all good.. ;-)

desiv
Title: Re: Return to zOrK
Post by: NovaCoder on October 08, 2012, 04:51:27 AM
Yep this is what I was talking about -> Zorky (http://wiki.scummvm.org/index.php/Return_to_Zork)

I'll have to do a video of this running on my AGA 1200 ;)
Title: Re: Return to zOrK
Post by: Blinx123 on October 08, 2012, 11:31:36 AM
Quote from: Cammy;710717
Unfortunately there is still no Amiga development forum (since Utility-Base has been gone for a few years now and our Underground-Arcade forum was lost) so the Amiga community continues to experience a lack of new games and software. With a good new forum for developers to work on their ideas together I imagine we'd see a much more productive community and more game releases. But unfortunately there is no one who can program a new forum or pay for hosting and domain registration. I haven't given up, but it's hard to work with no help when you have depression.


You don't actually need to pay for a forum/server/programmer. There are plenty of free solutions around.

Even though I work for a software company specializing in online solutions, I'm usually too cheap and lazy to utilize a full blown PHP driven server solution for my own stuff.

Anyways. If you're still looking into that kind of community platform, I'll try and see if my boss can find me a some space on one of our dedicated servers (we have a few server farms located in both,  the US and Switzerland). Since I'm still pretty much a trainee, perhaps I can even get him to assign me to that project.

No promises though.
Title: Re: Return to zOrK
Post by: Ral-Clan on October 08, 2012, 01:43:54 PM
Since we've cleared up that the original poster wants to play any Zork game (i.e. he wants to return to Zork games) rather than play the graphic adventure game titled "Return to Zork", this opens up a much better solution.

Why not get "Frotz" for AmigaOS?  It's an Infocom Z-machine interpreter that can run the modules of any Infocom text adventure and even dozens of excellent Z-machine modules created by modern text-adventure authors.

http://www.amigareport.com/ar413/review4.html
http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html

I'm not sure what version of AmigaOS it needs, but I've had it running on my Amiga 2000 / 040 in the past and since text adventures aren't processor intensive, it could probably run on a 68000 without problems (I've had it running on a 486 too).
Title: Re: Return to zOrK
Post by: som99 on October 08, 2012, 02:08:10 PM
Why do not just someone start a forum for Amiga coding and try to get some peeps there?
Won't be much work at least to start one, fire up a unused x86 PC and install DSL or Puppy Linux and Apache, MySQL, PHP, phpMyAdmin, OpenSSL etc and you will have a fully working server, buy a cheep fitting domain for a few bucks, install phpBB and done.

I would set this up and host from one of my servers here at home if there where interest enough from anyone.
Title: Re: Return to zOrK
Post by: Blinx123 on October 08, 2012, 02:31:13 PM
Quote from: som99;710779
Why do not just someone start a forum for Amiga coding and try to get some peeps there?
Won't be much work at least to start one, fire up a unused x86 PC and install DSL or Puppy Linux and Apache, MySQL, PHP, phpMyAdmin, OpenSSL etc and you will have a fully working server, buy a cheep fitting domain for a few bucks, install phpBB and done.

I would set this up and host from one of my servers here at home if there where interest enough from anyone.


I guess setting it up at home would be the least expensive custom domain solution (aside of  a Forumotion custom domain, which is only 15 euros/year). What about reliability though?
Title: Re: Return to zOrK
Post by: som99 on October 08, 2012, 02:48:20 PM
Quote from: Blinx123;710784
I guess setting it up at home would be the least expensive custom domain solution (aside of  a Forumotion custom domain, which is only 15 euros/year). What about reliability though?

My servers are backuped by local network solution and raid, I am using a dedicated linux machine as FW in my network, I got decent dedicated hardware for a quite large userbase and I can use both SSD and HDD for storage, putting DB/Cache etc on SSD (stable Samsung 830 series).
Ive been running a Web/Mail/FTP/HFS/OT servers for many years on both windows and linux machines and other unix based Open source OS'es so I can manage it fair enough :)

So I could offer one of my servers for free for the community if there is interest enough. I also own a few non used Amiga domains that would be fitting for a amiga coding phpBB forum (or vBulletin/IPB if it would be preferred).

Edit: I would need some help with graphics and  forum categories/subc
Title: Re: Return to zOrK
Post by: Blinx123 on October 08, 2012, 03:31:42 PM
Sounds good, som99. Count me in.
Title: Re: Return to zOrK
Post by: desiv on October 08, 2012, 03:42:21 PM
Quote from: ral-clan;710775
Why not get "Frotz" for AmigaOS?  It's an Infocom Z-machine interpreter that can run the modules of any Infocom text adventure and even dozens of excellent Z-machine modules created by modern text-adventure authors.

That's a great idea..
There are several versions on Aminet...
http://aminet.net/search?query=frotz

I've used WinFrotz on the PC in the past and it worked great..
Never thought about an Amiga version..

desiv
Title: Re: Return to zOrK
Post by: MiAmigo on October 08, 2012, 04:33:40 PM
Quote from: ral-clan;710775
Since we've cleared up that the original poster wants to play any Zork game (i.e. he wants to return to Zork games) rather than play the graphic adventure game titled "Return to Zork", this opens up a much better solution.

Why not get "Frotz" for AmigaOS?  It's an Infocom Z-machine interpreter that can run the modules of any Infocom text adventure and even dozens of excellent Z-machine modules created by modern text-adventure authors.

http://www.amigareport.com/ar413/review4.html
http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpretersXfrotz.html

I'm not sure what version of AmigaOS it needs, but I've had it running on my Amiga 2000 / 040 in the past and since text adventures aren't processor intensive, it could probably run on a 68000 without problems (I've had it running on a 486 too).


Thanks! I have a very similar A2000 setup. I'll try this out!