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Amiga computer related discussion => Amiga Gaming => Topic started by: NovaCoder on June 17, 2012, 08:56:33 AM
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Video (http://www.youtube.com/watch?v=ev5duFneodc&feature=youtu.be)
While not exactly fast, it is playable.
It's a shame this great game was never officially released.
TFX was originally scheduled for release by Ocean in 1994, but was shelved indefinitely in 1995 when it was 95% finished and reviewed by several magazines in April/May of that year. Many of the reviews stated that the game was unplayable on a standard A1200 due to the poor speed of screen updates (about 1fps on a 14Mhz 68020 CPU) and suffered generally because of the low detailed graphics, reduced sound and frequent disk swapping, that owed somewhat to the machine's lack of memory (i.e. 2Mb chip/no fastram). The magazines generally recommended minimum specs of an A1200/4000 with 030 CPU and fastram to adequately play the game. Such high specs (they were for Amiga users back in 1995, at least) coupled with the uncertainty of the Amiga market resulted in Ocean indefinitely withholding the release of the game and eventually cancelling it in 1996.
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it's not bad on 80 Mhz 060.
how it run with 50 mhz?
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The problem is more to do with how slow AGA is for 256 colour graphics speed with the insane 'solution' of having EIGHT bit planes not byte per pixel.
Given the PC version only needs a 486 66mhz and the 060 is more powerful per Mhz it should actually run better than a Pentium 66mhz.
Is there a patched version to use with video graphics boards inside Amigas or does it only work with native AGA chipset?
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Looks good. Thanks for the video.
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It's my understanding from different comments I have read over the years, is what CU Amiga released is basically an unfinished port, it's still bug ridden and unoptimized for high end Amiga's.
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the game is AGA only and maybe it's no otpimized for high-end Amga, but it's full version for A1200.
On the magazine "One Amiga" there is the TFX review.
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Just did a new video using my Blizzard 1260 (original video was done with my old Apollo)
[youtube]uo4eK61j8RI[/youtube]
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This game gain much more speed with oxypatcher
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This game gain much more speed with oxypatcher
Seriously?
It already ready feels pretty quick to me.
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It's my understanding from different comments I have read over the years, is what CU Amiga released is basically an unfinished port, it's still bug ridden and unoptimized for high end Amiga's.
It's unfinished, but I don't believe the Amiga version was just a port of the PC version.
Yes it has bugs, but so do some released games. There have been a couple of bug fix releases though.
http://hol.abime.net/1367
The sad truth is that anyone who could have optimised it to run well on the Amiga had gone onto greater things by the time the game was being developed and there wasn't enough money to justify finishing it let alone optimising it. If the source code turned up now, then that would change things entirely.
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It si optimiced to 68882 FPU and that kind of situation Oxypatcher is designed for.
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I sent off for (and still have) the game on floppy from CU Amiga as I couldn't use the CD version. I tried it last about a year ago just after I bought an FPU for my 42mhz 030 and can confirm it has about 10% speed increase vs the integer/non fpu version.
It si optimiced to 68882 FPU and that kind of situation Oxypatcher is designed for.