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Amiga computer related discussion => Amiga Gaming => Topic started by: runequester on March 20, 2012, 09:10:54 PM

Title: Amiga roguelikes?
Post by: runequester on March 20, 2012, 09:10:54 PM
What roguelike RPGs are available for the amiga?

Anything to recommend in particular?

Is there an amiga version of Angband out there?
Title: Re: Amiga roguelikes?
Post by: ChaosLord on March 20, 2012, 09:14:56 PM
zangband
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 20, 2012, 09:15:15 PM
I am sure I had a copy of NetHack for the Amiga 600. it might have been a PD though and I can't find the disk to check.
Title: Re: Amiga roguelikes?
Post by: commodorejohn on March 20, 2012, 09:15:56 PM
There are a few different *band variants for Amiga, actually - Thangorodrim (http://web.archive.org/web/20110725032027/http://www.thangorodrim.net/) had a number of them, and I've seen at least a half-dozen on Aminet. Most of them require either an 020 or an 030, though.
Title: Re: Amiga roguelikes?
Post by: slaapliedje on March 20, 2012, 09:41:37 PM
The one I specifically remember on the Amiga that I've been dying for a copy of under Linux for many years (I finally found it, but it still didn't have the cool icons that the Amiga version had) called Moria.

I believe it's this one;

http://aminet.net/game/role/Moria_gfx_1.2.lha

slaapliedje
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 21, 2012, 12:53:26 AM
Two I have found are
 
http://www.download-central.ws/Amiga/Games/H/Hack-Lite/
 
http://www.download-central.ws/Amiga/Games/M/Moria/
 
I am still searching for the PD I have that is rouge like.
 
Ah it's escape from mount doom I was thinking of. Would that be considered a rouge like?
http://www.amigapd.com/s2325-videos.html
Title: Re: Amiga roguelikes?
Post by: runequester on March 21, 2012, 12:59:20 AM
there's a lot of fuss about what does or does not make a game rogue-like. The elements I think are most important are

Random dungeon
Single character
Permanent death (at least as an option)
Turn based


Thats pretty vague of course
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 21, 2012, 01:12:03 AM
I suppose Escape from Mount Doom covers most of that then.
Title: Re: Amiga roguelikes?
Post by: Ral-Clan on March 21, 2012, 01:36:47 AM
Moria on Amiga (free on Aminet) was always my favourite.  The one that used bitmap custom characters for the graphics.

I think it might have also gone by the name UMoria.
Title: Re: Amiga roguelikes?
Post by: matthey on March 21, 2012, 02:09:39 AM
I created a version of Angband 2.9.3 with custom "small" gfx for the Amiga much like the older "buggier" Moria. There is many improvements, IMHO, over Moria but not all gfx have been improved. There is extra sounds too. I never released anywhere else.

http://www.heywheel.com/matthey/Amiga/Angband.lha

Let me know if you like the changes (my sister is the artist in the family ;) ).

Zangband on the Amiga is supposed to use a very awesome add on character set but I could never get it to work or the RTG stuff. I prefer regular Angband anyway as Zangband gets a little wild for my taste. The smaller gfx is more practical.
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 21, 2012, 02:27:23 AM
To be hoest I missed the rouges when I was using Amiga's. I didn't get into them until I was at college and I played with some of the linux ones. I really must get into them now I have a hxc to play them on.
Title: Re: Amiga roguelikes?
Post by: runequester on March 21, 2012, 03:43:30 AM
Ive been on a really big roguelike spree lately so if you do, we should exchange thoughts and comments :)

Huuuuuge fan of Crawl (Dungeon crawl stone soup). Played Dungeons of dredmor, Doom RL and TOME too.

Just getting into Angband, as my first "classic" roguelike i guess.


Very keen to see there's a version on the miggy :)
Title: Re: Amiga roguelikes?
Post by: commodorejohn on March 21, 2012, 03:51:34 AM
I've been into roguelikes for a while, but I've never been much good at them :D DoomRL is the only one I've gotten even halfway good at.
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 21, 2012, 04:52:52 AM
Rune I will let you know when I get round to downloading a few. ATM I am trying to get work sorted lol. But I look forward to sharing notes with you.
Title: Re: Amiga roguelikes?
Post by: runequester on March 21, 2012, 05:00:18 AM
Quote from: commodorejohn;684591
I've been into roguelikes for a while, but I've never been much good at them :D DoomRL is the only one I've gotten even halfway good at.


Im ****e at them too :)
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 21, 2012, 05:07:52 AM
To be fair I have never made it all the way down. In fact the last death was from a cat. A SODDING CAT!
Title: Re: Amiga roguelikes?
Post by: Forcie on March 21, 2012, 09:31:38 AM
Do not forget the great ADOM!

http://aminet.net/package/game/role/Adom
Title: Re: Amiga roguelikes?
Post by: Dwyloc on March 21, 2012, 12:50:56 PM
Quote from: Forcie;684607
Do not forget the great ADOM!

http://aminet.net/package/game/role/Adom


Yes ADOM along with Nethack are probably my favourite and most played Rogue like games :-)
Title: Re: Amiga roguelikes?
Post by: JimS on March 21, 2012, 12:53:04 PM
I always liked "Larn". I'm sure it's on aminet.
Title: Re: Amiga roguelikes?
Post by: Linde on March 21, 2012, 12:56:37 PM
It's good to remember that if you have shell access anywhere that allows telnet, you can play most of these over a telnet terminal from the Amiga. Some public nethack/dcss servers exist.
Title: Re: Amiga roguelikes?
Post by: Ral-Clan on March 21, 2012, 02:11:00 PM
Quote from: CritAnime;684596
To be fair I have never made it all the way down. In fact the last death was from a cat. A SODDING CAT!


Gotta watch those "White Worm Mass"-es and the gnat swarms, too.  Death by a thousand cuts.
Title: Re: Amiga roguelikes?
Post by: runequester on March 21, 2012, 11:11:03 PM
as an aside (and not amiga) but Frozen Depths is quite fun. A bit of a different beast.
Title: Re: Amiga roguelikes?
Post by: ChaosLord on March 22, 2012, 06:13:14 AM
Quote from: runequester;684573
there's a lot of fuss about what does or does not make a game rogue-like. The elements I think are most important are

Random dungeon
Single character
Permanent death (at least as an option)
Turn based


Thats pretty vague of course
Using this definition then Total Chaos AGA is a roguelike.

Random Dungeon = Dungeon Wars Mode + Exploration Mode.

Single Character = 1 player game and edit spell probabilities so that all creatures have a probability of 0.  That way u cannot summon creatures to your defense.

Permanent Death = Yes
Turn Based = Yes

Should I add a RogueLike GUI option to easily and instantly disable all Summon Creature spells?

Total Chaos will be dam hard without any creature casting.  Luckily you can easily turn the other difficulty factors down to match.

Playing Total Chaos in Roguelike mode will take quite a looooong time having to trudge thru the whole dungeon with only 1 chara.
Title: Re: Amiga roguelikes?
Post by: CritAnime on March 22, 2012, 07:33:27 AM
I suppose that by the time the Amiga came around the rouge style of games had probably taken some sort of evolutionary shift. So maybe more games in the rouge spirit exist but just in different guises.
Title: Re: Amiga roguelikes?
Post by: Linde on March 22, 2012, 11:45:47 AM
Quote from: ChaosLord;684742
Using this definition then Total Chaos AGA is a roguelike.

Random Dungeon = Dungeon Wars Mode + Exploration Mode.

Single Character = 1 player game and edit spell probabilities so that all creatures have a probability of 0.  That way u cannot summon creatures to your defense.

Permanent Death = Yes
Turn Based = Yes

Should I add a RogueLike GUI option to easily and instantly disable all Summon Creature spells?

Total Chaos will be dam hard without any creature casting.  Luckily you can easily turn the other difficulty factors down to match.

Playing Total Chaos in Roguelike mode will take quite a looooong time having to trudge thru the whole dungeon with only 1 chara.

And bumblebees can't fly :). I don't think stripping your game of its mechanics will make a successful roguelike. While the properties that were listed are important, there is much more to it, and I think that runequester made it clear that it was not meant to be a definition.
Title: Re: Amiga roguelikes?
Post by: ChaosLord on March 22, 2012, 09:37:07 PM
@Linde

Well, what other properties are important then?

I have never played any of the games listed in this thread (except Total Chaos).  But I have seen screenshots and I have had ppl tell me their experiences of playing "roguelike" games.

I used to play Sword of Fargoal on C64 back in the days of yore.  Does that count as a roguelike game?  If not then why not?
Title: Re: Amiga roguelikes?
Post by: Linde on March 23, 2012, 11:24:21 AM
Quote from: ChaosLord;684839
@Linde

Well, what other properties are important then?

I have never played any of the games listed in this thread (except Total Chaos).  But I have seen screenshots and I have had ppl tell me their experiences of playing "roguelike" games.

I used to play Sword of Fargoal on C64 back in the days of yore.  Does that count as a roguelike game?  If not then why not?

Some people would say that Sword of Fargoal is a roguelike, but it lacks the complexity to compare even to Rogue, not to mention the most popular roguelikes of today. I think you have to try some of these games to truly understand their nature.
Title: Re: Amiga roguelikes?
Post by: Ral-Clan on March 23, 2012, 01:23:10 PM
Quote from: Linde;684898
Some people would say that Sword of Fargoal is a roguelike, but it lacks the complexity to compare even to Rogue, not to mention the most popular roguelikes of today. I think you have to try some of these games to truly understand their nature.


Besides the qualities listed above, to me a rogue-like game must have a top-down map type view.  

Telengard on the C64 was pretty rogue-like.  Sword of Fargoal on the VIC-20 (one of my favourite games) is borderline rogue-like.
Title: Re: Amiga roguelikes?
Post by: Linde on March 23, 2012, 02:27:17 PM
I thin an important property is that roguelikes are pretty fast-paced as far as turn-based games go. There are always a lot of options, but they are mostly accessible from dedicated keyboard shortcuts (or more recently, context based menus) .