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Amiga computer related discussion => General chat about Amiga topics => Topic started by: TorbenLarsen on March 18, 2012, 01:40:44 PM

Title: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: TorbenLarsen on March 18, 2012, 01:40:44 PM
Then here is your chance at our new Digital Store :)

http://cope-com.com/digital-shop/ (http://cope-com.com/digital-shop/)

"The famous and highly praised digitally remastered Amiga music soundtrack from Battle Squadron ONE, as heard on the iOS and Android is now for the first time made available in mp3. This special HD retro collection offer also includes original Amiga art wallpapers!"

(http://copecom.files.wordpress.com/2012/03/ds01.jpg)

Thanks for your support :)
Title: Re: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: commodorejohn on March 18, 2012, 09:36:51 PM
So, uh, what is meant by "remastered" here? Is it an actual different arrangement and recording of the songs? Because I don't see how you could remaster an 8-bit 28KHz soundtrack to be anything other than an 8-bit 28KHz soundtrack...
Title: Re: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: motrucker on March 18, 2012, 10:13:09 PM
Listening to re-recorded game sound tracks is almost as sad as re-recording them!
Specially when there's real music out there to listen to (some of it's pretty damn good too).

OR, is using the John Cage train of thought?.......
Title: Re: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: Bif on March 19, 2012, 12:12:01 AM
Quote from: commodorejohn;684336
So, uh, what is meant by "remastered" here? Is it an actual different arrangement and recording of the songs? Because I don't see how you could remaster an 8-bit 28KHz soundtrack to be anything other than an 8-bit 28KHz soundtrack...


You could take the .MOD and run it through a higher quality renderer. The biggest improvement would be using high quality resampling, as the resampler in Paula is very low quality. This should improve all pitch shifting or pitch related effects. You could also render to 48 kHz, which might improve things a little bit for those samples that are getting pitched shifted up enough. You would also render to 16 bit, but that wouldn't actually give an improvement over what you would be hearing out of an Amiga, it would just make sure it's as good as the Amiga.

To get an improvement from there without messing with how it should sound about the only thing you could do is hope you had higher quality versions of the original samples around (16 bit, higher sample rate). That could make a big difference. Who knows how likely that is though.

Anyway, I'm not sure you should label what's being sold here as HD audio, especially if it's provided in MP3. Really "HD" audio is a term that shouldn't really exist, but don't get me started on all that ... best you should shoot for is remastered to "CD" quality.
Title: Re: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: odin on March 19, 2012, 12:17:07 AM
Quote from: motrucker;684339
Listening to re-recorded game sound tracks is almost as sad as re-recording them! Specially when there's real music out there to listen to.


How is music composed for use in a game not real music?
Title: Re: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: Digiman on March 19, 2012, 12:20:50 AM
Quote from: motrucker;684339
Listening to re-recorded game sound tracks is almost as sad as re-recording them!
Specially when there's real music out there to listen to (some of it's pretty damn good too).

OR, is using the John Cage train of thought?.......


Sorry have to disagree as

1 Music is music regardless of source
2 Rib's Super Stardust MOD tunes are better than any techno/trance released this century.

I know the Retrogenius crew are doing awesome remasters of just about every game soundtrack and they are quite amazing from a sneak peak I heard inc SSD AGA :)
Title: Re: Ever wanted to listen to your favorite Amiga tune in HD?
Post by: commodorejohn on March 19, 2012, 12:48:30 AM
Quote from: Bif;684351
You could take the .MOD and run it through a higher quality renderer. The biggest improvement would be using high quality resampling, as the resampler in Paula is very low quality. This should improve all pitch shifting or pitch related effects. You could also render to 48 kHz, which might improve things a little bit for those samples that are getting pitched shifted up enough. You would also render to 16 bit, but that wouldn't actually give an improvement over what you would be hearing out of an Amiga, it would just make sure it's as good as the Amiga.
I don't believe Paula even does any interpolation "resampling" - I think it just switches from one sample value to the next. TBH, that's how I prefer it (I've never found interpolation to be an improvement, at least not on OCS Amiga-era MODs,) and decent replayers (and Amiga hardware) have a low-pass filter to cut down on the aliasing noise generated thereby.

In any case, if I'm being asked to pay for effects I can get from Winamp, I'd have a few choice words to say about that...