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Amiga computer related discussion => Amiga Gaming => Topic started by: StevenJGore on January 13, 2004, 03:46:52 PM

Title: RTG Patch for Alien Breed 3D II TKG (in WinUAE)
Post by: StevenJGore on January 13, 2004, 03:46:52 PM
Has anybody successfully managed to load Alien Breed 3D II TKG using the RTG patch (which can be downloaded from Aminet here (http://www.aminet.net/game/patch/AB3DII_RTG.lha)) in WinUAE? Or on a proper Amiga, for that matter?

The readme says:

Quote
"To run it just run it instead of your normal TKG file, all assigns and TKG datafiles must be in place, like Doom this is just the executable. Rename TKG to TKG-old and rename tkgrtg to TKG, do not run any of the speedup patches people have created, I've heard they don't work with this. You need RTG Master, AHI and 18mb ram minimum I'm told, and on a Cyberstorm 060 with a Cybervision3D setup it can apparently get 24fps.


but despite having all the requirements, no luck. The reason I'm wanting to use the RTG patch in the first place is because although WinUAE is plenty fast enough, I'm assuming that AB3DII will run in better screenmodes? Or was the RTG patch purely for speed purposes, in which case WinUAE makes it uneccessary?
Title: Re: RTG Patch for Alien Breed 3D II TKG (in WinUAE)
Post by: xeron on January 13, 2004, 03:54:05 PM
It worked on my A4000 a loooong time ago (probably when I had my CV64/3D). It wasn't too stable, but I remember it did run and was much, much faster.
Title: Re: RTG Patch for Alien Breed 3D II TKG (in WinUAE)
Post by: mahen on January 13, 2004, 04:36:21 PM
it works on MorphOS/Pegasos with this patch (but it's not too stable either) so it should work everywhere :)

- mahen

--
Pegasos II G4 1 ghz + MOS 1.4
Title: Re: RTG Patch for Alien Breed 3D II TKG (in WinUAE)
Post by: CU_AMiGA on January 30, 2004, 02:13:15 PM
A word of advice. Don't build your hopes up on this AB3D2 RTG patch. It is very unstable (as said) and the graphics are glitchy. Stick to the AGA one.

Regards,